Pokemon of the Week DP: Zapdos

Sets
Baton Passer
- Item Held
- Leftovers
- Nature
- Modest (+Special Attack, -Attack)
- Effort Points
- 252 HP - 100 Defense - 100 Special Attack - 58 Speed
- Agility
- Baton Pass
- Thunderbolt / Discharge
- Hidden Power Ice / Hidden Power Grass / Roost
Zapdos is one of the best Agility Baton Passers in the game. Simply switch in on something that can't touch the mighty bird (like a Choice Bander locked in Earthquake), Agility as they switch, then Baton Pass to a sweeper that needs the Speed boost, like Marowak or Rhyperior. Thunderbolt is your standard attack for when you feel that Zapdos can take something down. Discharge is an alternative that makes Zapdos more of a team player by spreading paralysis to your opponent's team.
About the last moveslot, Hidden Power Ice or Hidden Power Grass cover those Ground-type Pokémon, immune to Thunderbolt, that come in to destroy Zapdos with Stone Edge. Roost is listed though due to the increased difficulty of getting a good Hidden Power on a Baton Passer Zapdos. Baton Pass is a move available only through Pokémon XD, so getting a useful Hidden Power seems impossible. Of course, Roost isn't that bad as it can help you Baton Pass Agility boosts more times.
The EP spread suggested is the standard one, that makes Zapdos quite bulky, letting it survive some hits while it pulls off its Agility. If an IV of 31 in Speed is not the case, some EPs can be taken from Defense or Special Attack for hitting 250 Speed, enough to outrun a Jolly, Choice Scarf using Garchomp after an Agility. Of course, the 252 HP EPs are standard and should always be there.
Bulky Zapdos
- Item Held
- Leftovers
- Nature
- Bold (+Defense, -Attack)
- Effort Points
- 252 HP - 220 Defense - 38 Speed
- Thunderbolt
- Light Screen
- Hidden Power Ice / Hidden Power Grass / Thunder Wave
- Roost
Zapdos needed one certain thing in Advance, and D/P brought it. A recovery move, not named Rest. With Roost being available now, Zapdos can continue its defensive job. Thunderbolt is its basic attack again, with Hidden Power providing type coverage. If a good Hidden Power is a hard task, Thunder Wave can be used for paralyzing opponents at the cost of being walled by Ground-types. Light Screen is used for making Zapdos even more bulky on the Special side, as well as for pseudo-passing Special Defense to the team.
Toxi-Staller
- Item Held
- Leftovers
- Nature
- Timid (+Speed, -Attack)
- Effort Points
- 252 HP - 176 Speed - 82 Special Defense
There are not many Pokémon out there that can do the job of Toxi-stalling better than Zapdos. Lay your Toxic Spikes down, and watch your Zapdos stall them till the poison knocks them out or till they are out of PP, abusing its Ability, Pressure. The combination of Toxic Spikes, Substitute, Roost and Leftovers will nearly never let your opponent attack while inflicting damage and recovering the Substitute's 1/4 of HP cost. If some Flying-types try to be clever and switch in, avoiding your Toxic Spikes, Thunderbolt will send them to the Underworld, with Hidden Power Ice being here for more specific threats like Salamence and Gliscor. Toxic is an alternative, if you plan on using Zapdos in a team without a Toxic Spikes user.
The recommended EPs give Zapdos a Speed stat of 304 (with a Speed IV of 31), allowing it to outrun Pokémon like Timid/Jolly Lucario, Modest/Adamant Salamence and Adamant Garchomp. Of course, its Defenses are a bit neglected but after all this Zapdos is supposed to avoid hits with Substitute, not get them.
If you are going to use that Zapdos with Hidden Power Ice on a battle simulator, where you have the ability to set its IVs, be sure to go with 31/30/30/31/31/31 for Hidden Power Ice. The reason is that the standard 31/31/31/31/31/30 makes you lose a Speed point that drops your Speed to 303, letting Adamant Garchomp outrun you 50% of the time.
Rest-Talk
- Item Held
- Leftovers
- Nature
- Bold (+Defense, -Attack) / Calm (+Special Defense, -Attack)
- Effort Points
- 252 HP - 220 Defense - 38 Speed OR 252 HP - 220 Special Defense - 38 Speed
- Discharge / Thunderbolt
- Hidden Power Ice / Hidden Power Grass
- Rest
- Sleep Talk
What was the standard set in Advance, is here for D/P, with the addition of Discharge being the only new thing. Since Zapdos is a defensive minded Pokémon, the 30% paralysis chance of Discharge makes it a great move for supporting its slow team-mates. However, after the arrival or Roost in Zapdos' movepool, the only reason to use this set is for absorbing Sleep inducing moves like a Hypnosis from a Bronzong or Milotic.
Other Possible Options
Zapdos faces the same problem that most Electric-type Pokémon do. Although it has great stats and quite good typing, its movepool is much more shallow than those of most OverUsed Pokémon. Most of its noteable moves were mentioned in the sets, leaving few other suggestions. Roar could be used for ruining the job of other Baton Passers. It can be also combined with Toxic or Thunder Wave for a Toxi-Shuffler or Para-Shuffler set. Alternative Hidden Power types are viable, mainly for hitting specific Pokémon like Hidden Power Ground for Heatran or Water for Camerupt. Rain Dance + Thunder is always an option, though never the best one. The rest of its sweeping moves are just Extrasensory and Ancientpower, none of which helps much. Well, if you feel lucky, you can aim for Ancientpower's side effect and Baton Pass those boosts to another Pokémon but the 10% of he effect's activation is too low. Another move that could possibly help Zapdos with its sweeping is Metal Sound which drops the foe's Special Defense by two stages.
Zapdos could possibly go for a Choice Band set, using Drill Peck, U-Turn and possibly Steel Wing, but as far as Physical sweeping goes, there are many Pokémon that do it better than the Electric bird.
Counters
Blocking Zadpos' sweeping attempts is as easy as with most Electric-type Pokémon. Any Special Wall like Blissey and Snorlax can receive its attacks and recover, either with Softboiled or Rest. Regice is another Pokémon able to stop Zapdos with its sky-high Special Defense and the ability to destroy it with Ice Beam.
Of course, instead of receiving hits, you can always use them to your advantage. Electivire and Lanturn will raise their Speed and HP respectively after switching in a Thunderbolt and are both capable of hitting Zapdos with Ice Punch or Ice Beam. Jolteon works in the same way but it doesn't have a really strong hit for Zapdos. Raikou can start using Calm Mind, hoping to sweep, but it has to look out for Toxic and Roar.
Ground-type Pokémon stop Zapdos once its Hidden Power is revealed. If Hidden Power Grass is absent, Swampert and Rhyperior are great counters and can hit Zapdos with Ice Beam/Avalanche or Stone Edge. With Hidden Power Ice missing, Gliscor, Garchomp and, to a lesser extent, Salamence can switch in easily.
As far as stalling Zapdos variants go, anything that can beat the stall war against Zapdos can counter it and force it to switch out. Venusaur (which is immune to Toxic) is just an example. It can break Zapdos' Substitute with Sludge Bomb, predict Roost and hit with either Sleep Powder or Leech Seed.
Opinion & Notes
The legendary bird of thunder was always considered to be the best one of the trio and there are some reasons for it. With Moltres being able to just sweep and Articuno to support, its ability to do both makes it shine. Plus, unlike them, it takes 25% damage every time it switches in Stealth Rock instead of 50%. The bad thing about Zapdos is that getting a "good" one is a real pain. All in all, some more that a generation jump will be needed to make this Pokémon move out of the OU tier. And, by the way, I think Zapdos should have gotten Air Slash in D/P.
Note that Baton Pass, Metal Sound and Extrasensory are available to Zapdos only through Pokémon XD.
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Skywing_84 @ 20/07/2008 at 10:18:40 pm
@hollywood
i think ur moveset is ok, but i don't thnk that it would be good to force zapdos to be the one to set up a rain dance; it is fairly fragile and might not live that extra turn. if you are looking for a sweeper option that isn't up there, i would use this one:
Zapdos @ Leftovers
Nature: Timid/Modest
EV's: 4 HP, 252 Sp Atk, 252 Speed
Attacks:
Skywing_84 @ 20/07/2008 at 10:21:55 pm
bleh sorry, my brother was here when i went to the restroom and clicked that… anyways, here's the set again
Zapdos @ Leftovers
Nature: Timid/Modest
EV's: 4 HP, 252 Sp Atk, 252 Speed
Attacks:
- Thunderbolt
- Metal Sound
- Hidden Power Ice/Grass
- Roost
Metal Sound helps it do more damage, especially since it lacks a set up move, such as Calm Mind or Tail Glow. Thunderbolt and HP are both strong sweeping options, and are pretty much all of Zapdos' special movepool. Roost provides useful recovery in a tight situation, as well as getting rid of Rock and Ice weaknesses. Watch out for now super-effective Earthquakes, however.
Hope you like my moveset
If you want to talk to me, my e-mail is:
skywing_84@hotmail.com
Ninjomewtwo @ 20/07/2008 at 10:35:29 pm
First of all, thanks hollywood.
Now, about the Thunderdancer, any Electric-type can make good use of that combo. But keep in mind that it is walled by Swampert and co., any Electric type and any Grass-type. Anyway, I've already listed Rain Dance + Thunder in the Other Possible Options section. Well, if you want an in-game set, with Baton Pass and a good Hidden Power not being available, you can go for this one with something else (like Extrasensory or Thunder Wave) in HP Water's place. But then, you are stuck with Thunder as your only attack. If you think though that the Thunderdancer has its uses in OU, I may put it up in the sets.
hollywood @ 21/07/2008 at 12:03:06 am
Skywing, I see your point about Zapdos and frankly it is a relevant one. Although i wouldnt quiet call Zapdos fragile he still is no where near the toughest OU pokemon out there. So your moveset would be more effective especially since metal sound + Thunderbolt would deals more damage than Thunderdancing. So thanks for the advice!
and NM2, I see now that you did put up Thunder+Raindance in your guide, my bad i didnt see that. Also thank you for your advice keep up the good work!
Ninjomewtwo @ 21/07/2008 at 12:16:37 am
By the way, after a Metal Sound Zapdos will need Spikes/Stealth Rock to 2HKO a max HP/min SpDef Blissey. And I have no idea why I forgot to write about Metal Sound in the guide…
takarosthegreek @ 21/07/2008 at 09:57:03 am
good guide. I like the toxi-staller one and i prefer this set with toxic without hidden power and to spend some EPs from HP to Defence in case of facing a physical sweeper. But anyway it was a good choise for zapdos to be in the pokemon of the week list.
ExplorerAce @ 22/07/2008 at 12:03:36 am
@ thunderdance discussion
I would be risky to thunderdance anyway, due to the common appearance of Tyranitar, Hippowdon, and Abomasnow, who change the weather with their abilities.
btw, Abomasow is a very viable counter to Zapdos, as long as it is not Roosting.
ExplorerAce @ 22/07/2008 at 12:05:38 am
Also, T-Tar and Hippowdon can strike with Earthquakes on the turn Zapdos Roosts, because it loses it's Flying type for the turn, from what I understand.
Ninjomewtwo @ 22/07/2008 at 12:43:45 am
ExplorerAce, that's one of the main reasons why the Thunderdancing set is nearly never mentioned in the main sets of a Pokémon.
Abomasnow can work as a counter with its Blizzard but has to be careful of the rare Drill Peck. Plus, Toxi-Staller Zapdos beats it easily.
T-Tar isn't a bad counter, ok. It can force Zapdos to use Roost with its Stone Edge and use a super-effective EQ when Zapdos uses Roost. Hippowdon though doesn't have the power to get Zapdos to low HP so that it uses Roost and it will fall to some HP Ice/Grass.
ExplorerAce @ 24/07/2008 at 03:23:48 am
Sorry for being captain obvious about the weather effects…
I also should have looked up Hippowdon's stats before i said that….
Thnx for the advice, or i would have thrown in my hippowdon when i next see a zapdos.
dialkia @ 25/07/2008 at 08:10:29 pm
articuno loveeeeeeeeeeeeeessssssssssssss moltres
ExplorerAce @ 15/08/2008 at 10:47:50 pm
How does Zapdos with 304 speed outrun a Timid / Jolly Lucario? Lucario would hit 306 Speed (Assuming Max IVs) and Zapdos would be outrun.

hollywood @ 20/07/2008 at 10:04:21 pm
First off i would like to say that your POTW guides are always outstanding, but this week for the first time i think i have thought of a good moveset that you havent put up.
I think Zapdos would make a fine Raindancer. Combined with the 1.3x of Life ord Zapdos could switch in on something that fears it Raindance as it switches out, roost of any damage, then sweep with an accurate, STABed, and Life ord boosted Thunder for a base damage of 234 (not to mention Zapdos's 125 base Sp. Att. stat. Also a boosted Hidden Power Water would eliminate Ground types immune to Thunder.
So…basically im asking would this set be effective on Zapdos.
Item:Life Ord
-Raindance
-Thunder
-HP Water
-Roost