Magnet Rise
Jump to Gen III Attack Database
| Type | Category | Power | Accuracy | Effect Accuracy | PP | Max PP | Effectiveness |
|---|---|---|---|---|---|---|---|
| Electric | Other | -- | -- | -- | 10 | 16 |
|
| The user levitates using electrically generated magnetism for five turns. | |||||||
| Affects | Speed | Sound | P.C. | K.R. | B.P. |
|---|---|---|---|---|---|
| User | 0 | No | No | No | No |
| Type | Appeal | Description |
|---|---|---|
| Cute | 2 | Pokemon after self cannot raise any voltage in that turnt. |
