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Nintendo GameCube

Nintendo's strongest console till now. A strong opponent for both X-BOX and PS2 since Nintendo has a great selection of NGC-only games that attract a lot of fans. It has the ability to use GBA as an input device, adding more features to its games. Pokémon Colosseum and Pokémon Box Ruby&Sapphire run on it.

Hardware Details

MPU ("Microprocessor Unit"):
Custom IBM Power PC "Gekko"
Manufacturing process:
0.18 micron IBM copper wire technology
Clock frequency:
485 MHz
CPU capacity:
1125 Dmips (Dhrystone 2.1)
Internal data precision:
32-bit Integer & 64-bit floating-point
External bus:
1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache:
L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
Embedded frame buffer:
Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache:
Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth:
10.4GB/second (Peak)
Main memory bandwidth:
2.6GB/second (Peak)
Pixel depth:
24-bit color, 24-bit Z buffer
Image processing functions:
Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
System LSI:
Custom ATI/Nintendo "Flipper"
Sound related functions:
Sound Processor:
custom Macronix 16-bit DSP
Instruction Memory:
8KB RAM + 8KB ROM
Data Memory:
8KB RAM + 4KB ROM
Clock Frequency:
81 MHz
Performance:
64 simultaneous channels, ADPCM encoding
Sampling Frequency:
48KHz
System Floating-point Arithmetic Capability:
10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon:
6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory:
40MB
Main Memory:
24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory:
16MB (81MHz DRAM)
Disc Drive:
CAV (Constant Angular Velocity) System
Average Access Time:
128ms
Data Transfer Speed:
16Mbps to 25Mbps
Media:
3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output:
Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply:
AC Adapter DC12V x 3.25A
Main Unit Dimensions:
4.3"(H) x 5.9"(W) x 6.3"(D)

Photos

Game Cube
Game Cube

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