Nintendo GameCube
Nintendo's strongest console till now. A strong opponent for both X-BOX and PS2 since Nintendo has a great selection of NGC-only games that attract a lot of fans. It has the ability to use GBA as an input device, adding more features to its games. Pokémon Colosseum and Pokémon Box Ruby&Sapphire run on it.
Hardware Details
- MPU ("Microprocessor Unit"):
- Custom IBM Power PC "Gekko"
- Manufacturing process:
- 0.18 micron IBM copper wire technology
- Clock frequency:
- 485 MHz
- CPU capacity:
- 1125 Dmips (Dhrystone 2.1)
- Internal data precision:
- 32-bit Integer & 64-bit floating-point
- External bus:
- 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
- Internal cache:
- L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
- Embedded frame buffer:
- Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
- Embedded texture cache:
- Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
- Texture read bandwidth:
- 10.4GB/second (Peak)
- Main memory bandwidth:
- 2.6GB/second (Peak)
- Pixel depth:
- 24-bit color, 24-bit Z buffer
- Image processing functions:
- Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
- System LSI:
- Custom ATI/Nintendo "Flipper"
- Sound related functions:
-
- Sound Processor:
- custom Macronix 16-bit DSP
- Instruction Memory:
- 8KB RAM + 8KB ROM
- Data Memory:
- 8KB RAM + 4KB ROM
- Clock Frequency:
- 81 MHz
- Performance:
- 64 simultaneous channels, ADPCM encoding
- Sampling Frequency:
- 48KHz
- System Floating-point Arithmetic Capability:
- 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
- Real-world polygon:
- 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
- System Memory:
- 40MB
- Main Memory:
- 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
- A-Memory:
- 16MB (81MHz DRAM)
- Disc Drive:
- CAV (Constant Angular Velocity) System
- Average Access Time:
- 128ms
- Data Transfer Speed:
- 16Mbps to 25Mbps
- Media:
- 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
- Input/Output:
- Controller Port x4
- Memory Card Slot x2
- Analog AV Output x1
- Digital AV Output x1
- High-Speed Serial Port x2
- High-speed Parallel Port x1
- Power Supply:
- AC Adapter DC12V x 3.25A
- Main Unit Dimensions:
- 4.3"(H) x 5.9"(W) x 6.3"(D)
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