Random Pokemon

Aerodactyl

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Aerodactyl's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Ice FangIcePhysical65951510Cool3
    The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    No Added Effect.
    Fire FangFirePhysical65951510Beauty3
    The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
    No Added Effect.
    Thunder FangElectricPhysical65951510Smart3
    The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
    No Added Effect.
    Wing AttackFlyingPhysical6010035--Cool3
    The foe is struck with large, imposing wings spread wide to inflict damage.
    No Added Effect.
    SupersonicNormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    BiteDarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    Scary FaceNormalOther--9010--Tough2
    The user frightens the foe with a scary face to sharply reduce its Speed stat.
    Appeals last in the next turn.
    Roar9NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    Agility17PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Ancientpower25RockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Crunch33DarkPhysical801001520Tough2
    The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    Take Down41NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Iron Head49SteelPhysical801001530Tough2
    The foe slams the target with its steel-hard head. It may also make the target flinch.
    Points +2 if last to appeal.
    Hyper Beam57NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Rock Slide65RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Giga Impact73NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Dragon ClawTM02DragonPhysical8010015--Cool2
    The user slashes the foe with huge, sharp claws.
    Points +2 if first to appeal.
    RoarTM05NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    TauntTM12DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    TormentTM41DarkOther--10015--Tough0
    The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    Points equal 4 minus voltage of judge.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    Steel WingTM47SteelPhysical70902510Cool3
    The foe is hit with wings of steel. It may also raise the user’s Defense stat.
    No Added Effect.
    RoostTM51FlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Dragon PulseTM59DragonSpecial9010010--Smart2
    The foe is attacked with a shock wave generated by the user’s gaping mouth.
    Increases judge's voltage by 2.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Rock PolishTM69RockOther----20--Tough2
    The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    Appeals first in the next turn.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    Stealth RockTM76RockOther----20--Cool2
    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    FlyHM02FlyingPhysical909515--Smart1
    The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    Points +3 if appeals to the same judge with other pokemon.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    DefogHM05FlyingOther----15--Beauty2
    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
    Pokemon after self cannot raise any voltage in that turn.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    WhirlwindNormalOther--10020--Smart0
    The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Points +15 if all pokemon appeal to the same judge.
    PursuitDarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    ForesightNormalOther----40--Smart1
    Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Steel WingSteelPhysical70902510Cool3
    The foe is hit with wings of steel. It may also raise the user’s Defense stat.
    No Added Effect.
    DragonbreathDragonSpecial601002030Cool2
    The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
    Points +2 if first to appeal.
    Curse???Other----10--Tough0
    A move that works differently for the Ghost type than for all the other types.
    First to appeal +1.
    AssuranceDarkPhysical5010010--Beauty2
    If the foe has already taken some damage in the same turn, this attack’s power is doubled.
    Points doubles if last to appeal.

    Generated in 1.037 seconds | Last modified on 08/11/23 20:41 | Cached: always

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