Luxray

Cacnea

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Cacnea's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Poison StingPoisonPhysical151003530Smart2
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Pokemon after self cannot lower any voltage in that turn.
LeerNormalOther--10030--Cool2
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Pokemon after self cannot lower any voltage in that turn.
Absorb5GrassSpecial2010025--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
Growth9NormalOther----40--Beauty0
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
Points of next appeal doubles.
Leech Seed13GrassOther--9010--Smart0
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
First to appeal +1.
Sand-attack17GroundOther--10015--Cute2
Sand is hurled in the foe’s face, reducing its accuracy.
Pokemon after self cannot lower any voltage in that turn.
Pin Missile21BugPhysical148520--Cool2
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Can be used twice consecutively.
Ingrain25GrassOther----20--Smart0
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
First to appeal +1.
Faint Attack29DarkPhysical60--20--Smart2
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Points +2 if last to appeal.
Spikes33GroundOther----20--Smart2
The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
Pokemon after self cannot raise any voltage in that turn.
Sucker Punch37DarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
Payback41DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Needle Arm45GrassPhysical601001530Cool3
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
No Added Effect.
Cotton Spore49GrassOther--8540--Beauty2
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Appeals first in the next turn.
Sandstorm53RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Destiny Bond57GhostOther----5--Smart0
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Points +15 if all pokemon appeal to the same judge.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Focus PunchTM01FightingPhysical15010020--Tough1
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Points +3 if appeals to the same judge with other pokemon.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Bullet SeedTM09GrassPhysical1010030--Cool2
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Can be used twice consecutively.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Giga DrainTM19GrassSpecial6010010--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Brick BreakTM31FightingPhysical7510015--Cool3
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
No Added Effect.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
SandstormTM37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
Energy BallTM53GrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
FlingTM56DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Drain PunchTM60FightingPhysical601005--Beauty3
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
No Added Effect.
PaybackTM66DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
Swords DanceTM75NormalOther----30--Beauty0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Dark PulseTM79DarkSpecial801001520Cool2
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Points +2 if first to appeal.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Poison JabTM84PoisonPhysical801002030Smart2
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Increases judge's voltage by 2.
Grass KnotTM86GrassSpecial??10020--Smart2
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
CutHM01NormalPhysical509530--Cool3
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
No Added Effect.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Fury CutterBugPhysical109520--Cool2
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Can be used twice consecutively.
ThunderpunchElectricPhysical751001510Cool2
The foe is punched with an electrified fist. It may leave the target with paralysis.
Points +2 if first to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
Sucker PunchDarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
Worry Seed [!]GrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.
Role Play [!]PsychicOther----10--Cute1
The user mimics the foe completely, copying the foe’s natural ability.
Points +3 if lowest number of points in that turn.
Low Kick [!]FightingPhysical??10020--Tough3
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
No Added Effect.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
GrasswhistleGrassOther--5515--Smart2
The user plays a pleasant melody that lulls the foe into a deep sleep.
Pokemon after self cannot lower any voltage in that turn.
AcidPoisonSpecial401003010Smart3
The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
No Added Effect.
Teeter DanceNormalOther--10020--Cute2
The user performs a wobbly dance that confuses all the Pokémon in battle.
Order of appealing is random in the next turn.
DynamicpunchFightingPhysical100505100Cool2
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
Points +2 if last to appeal.
CounterFightingPhysical??10020--Tough2
A retaliation move that counters any physical attack, inflicting double the damage taken.
Points doubles if last to appeal.
Low KickFightingPhysical??10020--Tough3
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
No Added Effect.
SmellingsaltNormalPhysical6010010--Smart0
This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
Points equal 4 minus voltage of judge.
Magical LeafGrassSpecial60--20--Beauty2
The user scatters curious leaves that chase the foe. This attack will not miss.
Points +2 if first to appeal.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
Nasty Plot [!]DarkOther----20--Cute0
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Points of next appeal doubles.

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