Pinsir

Carnivine

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Carnivine's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
BindNormalPhysical157520--Tough0
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
First to appeal +1.
GrowthNormalOther----40--Beauty0
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
Points of next appeal doubles.
Bite7DarkPhysical601002530Tough3
The foe is bitten with viciously sharp fangs. It may make the target flinch.
No Added Effect.
Vine Whip11GrassPhysical3510015--Cool3
The foe is struck with slender, whiplike vines to inflict damage.
No Added Effect.
Sweet Scent17NormalOther--10020--Cute2
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.
Pokemon after self cannot lower any voltage in that turn.
Ingrain21GrassOther----20--Smart0
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
First to appeal +1.
Faint Attack27DarkPhysical60--20--Smart2
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Points +2 if last to appeal.
Stockpile31NormalOther----20--Tough0
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Points of next appeal doubles.
Spit Up31NormalSpecial??10010--Tough2
The power stored using the move Stockpile is released at once in an attack.
Points +2 if last to appeal.
Swallow31NormalOther----10--Tough0
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Points equal to the voltage of the judge.
Crunch37DarkPhysical801001520Tough2
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
Wring Out41NormalSpecial??1005--Smart2
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
Points +3 if previous pokemon reaches max voltage of a judge.
Power Whip47GrassPhysical1208510--Beauty3
The user violently whirls its vines or tentacles to harshly lash the foe.
No Added Effect.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Bullet SeedTM09GrassPhysical1010030--Cool2
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Can be used twice consecutively.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Giga DrainTM19GrassSpecial6010010--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Sludge BombTM36PoisonSpecial901001030Tough2
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Points +2 if last to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
ThiefTM46DarkPhysical4010010--Tough0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
Receives voltage points if previous pokemon reaches max voltage.
Energy BallTM53GrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
FlingTM56DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
PaybackTM66DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
Swords DanceTM75NormalOther----30--Beauty0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Grass KnotTM86GrassSpecial??10020--Smart2
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
CutHM01NormalPhysical509530--Cool3
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
No Added Effect.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Fury CutterBugPhysical109520--Cool2
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Can be used twice consecutively.
Gastro AcidPoisonOther--10010--Beauty2
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Pokemon after self cannot raise any voltage in that turn.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
Knock OffDarkPhysical2010020--Cool3
The user slaps down the foe’s held item, preventing the item from being used during the battle.
No Added Effect.
Worry Seed [!]GrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.
Bug Bite [!]BugPhysical6010020--Tough0
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Receives voltage points if previous pokemon reaches max voltage.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Sleep PowderGrassOther--7515--Smart2
The user scatters a big cloud of sleep- inducing dust around the foe.
Pokemon after self cannot lower any voltage in that turn.
Stun SporeGrassOther--7530--Smart2
The user scatters a cloud of paralyzing powder. It may paralyze the target.
Pokemon after self cannot lower any voltage in that turn.
Razor LeafGrassPhysical559525--Cool3
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
No Added Effect.
SlamNormalPhysical807520--Tough3
The foe is slammed with a long tail, vines, etc., to inflict damage.
No Added Effect.
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
Magical LeafGrassSpecial60--20--Beauty2
The user scatters curious leaves that chase the foe. This attack will not miss.
Points +2 if first to appeal.
Leech SeedGrassOther--9010--Smart0
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
First to appeal +1.
Worry SeedGrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.

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