Random Pokemon

Donphan

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Donphan's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Fire FangFirePhysical65951510Beauty3
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
No Added Effect.
Thunder FangElectricPhysical65951510Smart3
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
No Added Effect.
Horn AttackNormalPhysical6510025--Cool3
The foe is jabbed with a sharply pointed horn to inflict damage.
No Added Effect.
GrowlNormalOther--10040--Cute2
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
Pokemon after self cannot lower any voltage in that turn.
Defense CurlNormalOther----40--Cute2
The user curls up to conceal weak spots and raise its Defense stat.
Pokemon after self cannot raise any voltage in that turn.
FlailNormalPhysical??10015--Cute2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Points doubles if last to appeal.
Rapid Spin6NormalPhysical2010040--Cool2
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Points +2 if first to appeal.
Knock Off10DarkPhysical2010020--Cool3
The user slaps down the foe’s held item, preventing the item from being used during the battle.
No Added Effect.
Rollout15RockPhysical309020--Tough2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Can be used twice consecutively.
Magnitude19GroundPhysical??10030--Tough2
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Points +2 if last to appeal.
Slam24NormalPhysical807520--Tough3
The foe is slammed with a long tail, vines, etc., to inflict damage.
No Added Effect.
Fury Attack25NormalPhysical158520--Cool2
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Can be used twice consecutively.
Assurance31DarkPhysical5010010--Beauty2
If the foe has already taken some damage in the same turn, this attack’s power is doubled.
Points doubles if last to appeal.
Scary Face39NormalOther--9010--Tough2
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Appeals last in the next turn.
Earthquake46GroundPhysical10010010--Tough2
The user sets off an earthquake that hits all the Pokémon in the battle.
Points +2 if last to appeal.
Giga Impact54NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
RoarTM05NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
Iron TailTM23SteelPhysical100751530Cool2
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
EarthquakeTM26GroundPhysical10010010--Tough2
The user sets off an earthquake that hits all the Pokémon in the battle.
Points +2 if last to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
SandstormTM37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Rock TombTM39RockPhysical508010100Smart2
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Appeals last in the next turn.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
Rock PolishTM69RockOther----20--Tough2
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Appeals first in the next turn.
Stone EdgeTM71RockPhysical100805--Tough2
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Increases judge's voltage by 2.
Gyro BallTM74SteelPhysical??1005--Beauty2
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Points doubles if last to appeal.
Stealth RockTM76RockOther----20--Cool2
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Pokemon after self cannot raise any voltage in that turn.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Rock SlideTM80RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Poison JabTM84PoisonPhysical801002030Smart2
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
RolloutRockPhysical309020--Tough2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Can be used twice consecutively.
SuperpowerFightingPhysical1201005--Tough2
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
Points +2 if last to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
EndeavorNormalPhysical??1005--Tough2
An attack move that cuts down the foe’s HP to equal the user’s HP.
Points doubles if last to appeal.
AncientpowerRockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
Earth PowerGroundSpecial901001010Smart2
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Points +2 if last to appeal.
Gunk ShotPoisonPhysical12070530Cool3
The user shoots filthy garbage at the foe to attack. It may also poison the target.
No Added Effect.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
Iron DefenseSteelOther----15--Tough2
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Pokemon after self cannot raise any voltage in that turn.
BounceFlyingPhysical8585530Cute1
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Points +3 if appeals to the same judge with other pokemon.
Knock OffDarkPhysical2010020--Cool3
The user slaps down the foe’s held item, preventing the item from being used during the battle.
No Added Effect.
Block [!]NormalOther----5--Cute2
The user blocks the foe’s way with arms spread wide to prevent escape.
Pokemon after self cannot raise any voltage in that turn.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Focus EnergyNormalOther----30--Cool0
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Points of next appeal doubles.
Body SlamNormalPhysical851001530Tough3
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
No Added Effect.
AncientpowerRockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
CounterFightingPhysical??10020--Tough2
A retaliation move that counters any physical attack, inflicting double the damage taken.
Points doubles if last to appeal.
FissureGroundPhysical??305--Tough0
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Oints +15 if all pokemon appeal to the same judge.
EndeavorNormalPhysical??1005--Tough2
An attack move that cuts down the foe’s HP to equal the user’s HP.
Points doubles if last to appeal.
Ice ShardIcePhysical4010030--Beauty2
The user flash freezes chunks of ice and hurls them. This move always goes first.
Appeals first in the next turn.
Head Smash [!]RockPhysical150805--Tough2
The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Points +3 if previous pokemon reaches max voltage of a judge.

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