Random Pokemon

Exeggcute

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Exeggcute's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
BarrageNormalPhysical158520--Tough2
Round objects are hurled at the foe to strike two to five times in a row.
Can be used twice consecutively.
UproarNormalSpecial5010010--Cute2
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Lowers voltage of all judges by 1.
HypnosisPsychicOther--7020--Smart2
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Pokemon after self cannot lower any voltage in that turn.
Reflect7PsychicOther----20--Smart2
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
Leech Seed11GrassOther--9010--Smart0
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
First to appeal +1.
Bullet Seed17GrassPhysical1010030--Cool2
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Can be used twice consecutively.
Stun Spore19GrassOther--7530--Smart2
The user scatters a cloud of paralyzing powder. It may paralyze the target.
Pokemon after self cannot lower any voltage in that turn.
Poisonpowder21PoisonOther--7535--Smart2
A cloud of poisonous dust is scattered on the foe. It may poison the target.
Pokemon after self cannot lower any voltage in that turn.
Sleep Powder23GrassOther--7515--Smart2
The user scatters a big cloud of sleep- inducing dust around the foe.
Pokemon after self cannot lower any voltage in that turn.
Confusion27PsychicSpecial501002510Smart3
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
No Added Effect.
Worry Seed33GrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.
Natural Gift37NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Solarbeam43GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
Psychic47PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Bullet SeedTM09GrassPhysical1010030--Cool2
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Can be used twice consecutively.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Light ScreenTM16PsychicOther----30--Beauty2
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Giga DrainTM19GrassSpecial6010010--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
PsychicTM29PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
ReflectTM33PsychicOther----20--Smart2
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
Sludge BombTM36PoisonSpecial901001030Tough2
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Points +2 if last to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
ThiefTM46DarkPhysical4010010--Tough0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
Receives voltage points if previous pokemon reaches max voltage.
Skill SwapTM48PsychicOther----10--Smart0
The user employs its psychic power to exchange abilities with the foe.
Receives voltage points if previous pokemon reaches max voltage.
Energy BallTM53GrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
ExplosionTM64NormalPhysical2501005--Beauty0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Points +15 if all pokemon appeal to the same judge.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
Swords DanceTM75NormalOther----30--Beauty0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
Points of next appeal doubles.
Psych UpTM77NormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Dream EaterTM85PsychicSpecial10010015--Smart1
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
Points +3 if two pokemon raise a judge's voltage consecutively.
Grass KnotTM86GrassSpecial??10020--Smart2
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
Trick RoomTM92PsychicOther----5--Cute2
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Order of appealing is random in the next turn.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
RolloutRockPhysical309020--Tough2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Can be used twice consecutively.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
AncientpowerRockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
UproarNormalSpecial5010010--Cute2
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Lowers voltage of all judges by 1.
Gravity [!]PsychicOther----5--Beauty2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Pokemon after self cannot raise any voltage in that turn.
Worry Seed [!]GrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
MoonlightNormalOther----5--Beauty0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
ReflectPsychicOther----20--Smart2
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
AncientpowerRockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
Psych UpNormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
IngrainGrassOther----20--Smart0
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
First to appeal +1.
Curse???Other----10--Tough0
A move that works differently for the Ghost type than for all the other types.
First to appeal +1.
Nature PowerNormalOther----20--Beauty2
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
Lucky ChantNormalOther----30--Cute2
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Pokemon after self cannot raise any voltage in that turn.
Leaf StormGrassSpecial140905100Cute2
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Points +3 if previous pokemon reaches max voltage of a judge.
Power Swap [!]PsychicOther----10--Beauty0
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Points equal 4 minus voltage of judge.

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