Random Pokemon

Gyarados

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Gyarados's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ThrashNormalPhysical9010020--Tough2
The user rampages and attacks for two to three turns. It then becomes confused, however.
Can be used twice consecutively.
Bite20DarkPhysical601002530Tough3
The foe is bitten with viciously sharp fangs. It may make the target flinch.
No Added Effect.
Dragon Rage23DragonSpecial??10010--Cool3
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
No Added Effect.
Leer26NormalOther--10030--Cool2
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Pokemon after self cannot lower any voltage in that turn.
Twister29DragonSpecial401002020Cool3
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
No Added Effect.
Ice Fang32IcePhysical65951510Cool3
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
No Added Effect.
Aqua Tail35WaterPhysical909010--Cute3
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
No Added Effect.
Rain Dance38WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
Hydro Pump41WaterSpecial120805--Beauty2
The foe is blasted by a huge volume of water launched under great pressure.
Points +2 if first to appeal.
Dragon Dance44DragonOther----20--Cool0
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Points of next appeal doubles.
Hyper Beam47NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Water PulseTM03WaterSpecial601002020Beauty2
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Points +2 if first to appeal.
RoarTM05NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
HailTM07IceOther----10--Beauty2
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Pokemon after self cannot raise any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
TauntTM12DarkOther--10020--Smart0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Points equal 4 minus voltage of judge.
Ice BeamTM13IceSpecial951001010Beauty2
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Points +2 if first to appeal.
BlizzardTM14IceSpecial12070510Beauty2
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Points +2 if first to appeal.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
ThunderboltTM24ElectricSpecial951001510Cool2
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Points +2 if first to appeal.
ThunderTM25ElectricSpecial120701030Cool2
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Points +2 if first to appeal.
EarthquakeTM26GroundPhysical10010010--Tough2
The user sets off an earthquake that hits all the Pokémon in the battle.
Points +2 if last to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
FlamethrowerTM35FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
SandstormTM37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Fire BlastTM38FireSpecial12085510Beauty2
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Points +2 if first to appeal.
TormentTM41DarkOther--10015--Tough0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Points equal 4 minus voltage of judge.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
BrineTM55WaterSpecial6510010--Smart2
If the foe’s HP is down to about half, this attack will hit with double the power.
Increases judge's voltage by 2.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Dragon PulseTM59DragonSpecial9010010--Smart2
The foe is attacked with a shock wave generated by the user’s gaping mouth.
Increases judge's voltage by 2.
PaybackTM66DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
Stone EdgeTM71RockPhysical100805--Tough2
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Increases judge's voltage by 2.
AvalancheTM72IcePhysical6010010--Cool2
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Points doubles if last to appeal.
Thunder WaveTM73ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Dark PulseTM79DarkSpecial801001520Cool2
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Points +2 if first to appeal.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
SurfHM03WaterSpecial9510015--Beauty2
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Points +2 if first to appeal.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
WaterfallHM07WaterPhysical801001520Tough3
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
No Added Effect.
WhirlpoolHM05[!]WaterSpecial157015--Beauty0
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
First to appeal +1.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
DiveWaterPhysical8010010--Beauty1
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Points +3 if appeals to the same judge with other pokemon.
Icy WindIceSpecial559515100Beauty2
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Appeals last in the next turn.
Iron HeadSteelPhysical801001530Tough2
The foe slams the target with its steel-hard head. It may also make the target flinch.
Points +2 if last to appeal.
Aqua TailWaterPhysical909010--Cute3
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
No Added Effect.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
OutrageDragonPhysical12010015--Cool2
The user rampages and attacks for two to three turns. However, it then becomes confused.
Can be used twice consecutively.
TwisterDragonSpecial401002020Cool3
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
No Added Effect.
BounceFlyingPhysical8585530Cute1
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Points +3 if appeals to the same judge with other pokemon.
UproarNormalSpecial5010010--Cute2
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Lowers voltage of all judges by 1.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.

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