Makuhita

Mismagius

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Mismagius's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Lucky ChantNormalOther----30--Cute2
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Pokemon after self cannot raise any voltage in that turn.
Magical LeafGrassSpecial60--20--Beauty2
The user scatters curious leaves that chase the foe. This attack will not miss.
Points +2 if first to appeal.
GrowlNormalOther--10040--Cute2
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
Pokemon after self cannot lower any voltage in that turn.
PsywavePsychicSpecial??8015--Smart3
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
No Added Effect.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
AstonishGhostPhysical301001530Cool3
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
No Added Effect.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Calm MindTM04PsychicOther----20--Smart0
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Points of next appeal doubles.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
TauntTM12DarkOther--10020--Smart0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Points equal 4 minus voltage of judge.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
ThunderboltTM24ElectricSpecial951001510Cool2
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Points +2 if first to appeal.
ThunderTM25ElectricSpecial120701030Cool2
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Points +2 if first to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
PsychicTM29PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Shadow BallTM30GhostSpecial801001520Smart2
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Shock WaveTM34ElectricSpecial60--20--Cool2
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Points +2 if first to appeal.
Aerial AceTM40FlyingPhysical60--20--Cool2
The user confounds the foe with speed, then slashes. The attack lands without fail.
Points +2 if first to appeal.
TormentTM41DarkOther--10015--Tough0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Points equal 4 minus voltage of judge.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
ThiefTM46DarkPhysical4010010--Tough0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
Receives voltage points if previous pokemon reaches max voltage.
Skill SwapTM48PsychicOther----10--Smart0
The user employs its psychic power to exchange abilities with the foe.
Receives voltage points if previous pokemon reaches max voltage.
SnatchTM49DarkOther----10--Smart0
The user steals the effects of any healing or status- changing move the foe attempts to use.
Receives voltage points if previous pokemon reaches max voltage.
Energy BallTM53GrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
Charge BeamTM57ElectricSpecial50901070Beauty2
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Points +2 if firt to appeal.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Will-o-wispTM61FireOther--7515--Beauty2
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Points +2 if first to appeal.
EmbargoTM63DarkOther--10015--Cute2
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Pokemon after self cannot raise any voltage in that turn.
PaybackTM66DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
Thunder WaveTM73ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
Psych UpTM77NormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Dark PulseTM79DarkSpecial801001520Cool2
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Points +2 if first to appeal.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Dream EaterTM85PsychicSpecial10010015--Smart1
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
Points +3 if two pokemon raise a judge's voltage consecutively.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
Trick RoomTM92PsychicOther----5--Cute2
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Order of appealing is random in the next turn.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Icy WindIceSpecial559515100Beauty2
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Appeals last in the next turn.
Ominous WindGhostSpecial60100510Smart0
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Points of next appeal doubles.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
TrickPsychicOther--10010--Smart0
The user catches the foe off guard and swaps the foe’s held item with its own.
Receives voltage points if previous pokemon reaches max voltage.
Sucker PunchDarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
UproarNormalSpecial5010010--Cute2
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Lowers voltage of all judges by 1.
Pain Split [!]NormalOther----20--Smart2
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
Lowers voltage of all judges by 1.
Magic Coat [!]PsychicOther----15--Beauty2
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Points doubles if last to appeal.
Heal Bell [!]NormalOther----5--Beauty0
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Points equal to the voltage of the judge.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ScreechNormalOther--8540--Smart2
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
Lowers voltage of all judges by 1.
Destiny BondGhostOther----5--Smart0
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Points +15 if all pokemon appeal to the same judge.
Psych UpNormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
ImprisonPsychicOther----10--Smart1
If the foe knows any move also known by the user, the foe is prevented from using it.
Points +3 if two pokemon raise a judge's voltage consecutively.
MementoDarkOther--10010--Tough0
The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
Points +15 if all pokemon appeal to the same judge.
Sucker PunchDarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
Shadow SneakGhostPhysical4010030--Smart2
The user extends its shadow and attacks the foe from behind. This move always goes first.
Appeals first in the next turn.
Curse???Other----10--Tough0
A move that works differently for the Ghost type than for all the other types.
First to appeal +1.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
Ominous WindGhostSpecial60100510Smart0
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Points of next appeal doubles.
Nasty Plot [!]DarkOther----20--Cute0
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Points of next appeal doubles.

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