Hitmonchan

Moltres

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Moltres's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Wing AttackFlyingPhysical6010035--Cool3
The foe is struck with large, imposing wings spread wide to inflict damage.
No Added Effect.
EmberFireSpecial401002510Beauty3
The foe is attacked with small flames. The target may also be left with a burn.
No Added Effect.
Fire Spin8FireSpecial157015--Beauty0
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
First to appeal +1.
Agility15PsychicOther----30--Cool2
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Appeals first in the next turn.
Endure22NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Ancientpower29RockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
Flamethrower36FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
Safeguard43NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
Air Slash50FlyingSpecial75952030Cool2
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Points +2 if first to appeal.
Roost57FlyingOther----10--Cool0
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Points equal to the voltage of the judge.
Heat Wave64FireSpecial100901010Beauty2
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Points +2 if first to appeal.
Solarbeam71GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
Sky Attack78FlyingPhysical14090530Cool1
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Points +3 if appeals to the same judge with other pokemon.
Sunny Day85FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
RoarTM05NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
SafeguardTM20NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
FlamethrowerTM35FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
SandstormTM37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Fire BlastTM38FireSpecial12085510Beauty2
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Points +2 if first to appeal.
Aerial AceTM40FlyingPhysical60--20--Cool2
The user confounds the foe with speed, then slashes. The attack lands without fail.
Points +2 if first to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
Steel WingTM47SteelPhysical70902510Cool3
The foe is hit with wings of steel. It may also raise the user’s Defense stat.
No Added Effect.
OverheatTM50FireSpecial140905100Beauty2
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Points +3 if previous pokemon reaches a max voltage in a judge.
RoostTM51FlyingOther----10--Cool0
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Points equal to the voltage of the judge.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Will-o-wispTM61FireOther--7515--Beauty2
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Points +2 if first to appeal.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
PluckTM88FlyingPhysical6010020--Cute0
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Receives voltage points if previous pokemon reaches max voltage.
U-turnTM89BugPhysical7010020--Cute0
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Points equal 4 minus voltage of judge.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
FlyHM02FlyingPhysical909515--Smart1
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Points +3 if appeals to the same judge with other pokemon.
DefogHM05FlyingOther----15--Beauty2
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
Pokemon after self cannot raise any voltage in that turn.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Ominous WindGhostSpecial60100510Smart0
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Points of next appeal doubles.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
Air CutterFlyingSpecial559525--Cool3
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
No Added Effect.
AncientpowerRockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
TwisterDragonSpecial401002020Cool3
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
No Added Effect.
Heat WaveFireSpecial100901010Beauty2
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Points +2 if first to appeal.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
Tailwind [!]FlyingOther----30--Smart2
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Appeals first in the next turn.
Sky Attack [!]FlyingPhysical14090530Cool1
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Points +3 if appeals to the same judge with other pokemon.

Generated in 0.312 seconds | Last modified on 09/12/27 05:05 | Cached: always

login