Random Pokemon

Nosepass

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Nosepass's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
TackleNormalPhysical359535--Tough3
A physical attack in which the user charges and slams into the foe with its whole body.
No Added Effect.
Harden7NormalOther----30--Tough2
The user stiffens all the muscles in its body to raise its Defense stat.
Pokemon after self cannot raise any voltage in that turn.
Rock Throw13RockPhysical509015--Tough3
The user picks up and throws a small rock at the foe to attack.
No Added Effect.
Block19NormalOther----5--Cute2
The user blocks the foe’s way with arms spread wide to prevent escape.
Pokemon after self cannot raise any voltage in that turn.
Thunder Wave25ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
Rock Slide31RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sandstorm37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Rest43PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
Discharge49ElectricSpecial801001530Cool2
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Points +2 if first to appeal.
Stone Edge55RockPhysical100805--Tough2
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Increases judge's voltage by 2.
Zap Cannon61ElectricSpecial120505100Cool2
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Increases judge's voltage by 2.
Lock-on67NormalOther----5--Smart2
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
Earth Power73GroundSpecial901001010Smart2
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
TackleNormalPhysical359535--Tough3
A physical attack in which the user charges and slams into the foe with its whole body.
No Added Effect.
Harden7NormalOther----30--Tough2
The user stiffens all the muscles in its body to raise its Defense stat.
Pokemon after self cannot raise any voltage in that turn.
Rock Throw13RockPhysical509015--Tough3
The user picks up and throws a small rock at the foe to attack.
No Added Effect.
Block19NormalOther----5--Cute2
The user blocks the foe’s way with arms spread wide to prevent escape.
Pokemon after self cannot raise any voltage in that turn.
Thunder Wave25ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
Rock Slide31RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sandstorm37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Rest43PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
Power Gem49RockSpecial7010020--Beauty3
The user attacks with a ray of light that sparkles as if it were made of gemstones.
No Added Effect.
Discharge55ElectricSpecial801001530Cool2
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Points +2 if first to appeal.
Stone Edge61RockPhysical100805--Tough2
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Increases judge's voltage by 2.
Zap Cannon67ElectricSpecial120505100Cool2
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Increases judge's voltage by 2.
Lock-on73NormalOther----5--Smart2
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
Earth Power79GroundSpecial901001010Smart2
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Points +2 if last to appeal.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
TauntTM12DarkOther--10020--Smart0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Points equal 4 minus voltage of judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
ThunderboltTM24ElectricSpecial951001510Cool2
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Points +2 if first to appeal.
ThunderTM25ElectricSpecial120701030Cool2
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Points +2 if first to appeal.
EarthquakeTM26GroundPhysical10010010--Tough2
The user sets off an earthquake that hits all the Pokémon in the battle.
Points +2 if last to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Shock WaveTM34ElectricSpecial60--20--Cool2
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Points +2 if first to appeal.
SandstormTM37RockOther----10--Tough2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Pokemon after self cannot raise any voltage in that turn.
Rock TombTM39RockPhysical508010100Smart2
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Appeals last in the next turn.
TormentTM41DarkOther--10015--Tough0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Points equal 4 minus voltage of judge.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
ExplosionTM64NormalPhysical2501005--Beauty0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Points +15 if all pokemon appeal to the same judge.
Rock PolishTM69RockOther----20--Tough2
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Appeals first in the next turn.
Stone EdgeTM71RockPhysical100805--Tough2
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Increases judge's voltage by 2.
Thunder WaveTM73ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
Stealth RockTM76RockOther----20--Cool2
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Pokemon after self cannot raise any voltage in that turn.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Rock SlideTM80RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
RolloutRockPhysical309020--Tough2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Can be used twice consecutively.
ThunderpunchElectricPhysical751001510Cool2
The foe is punched with an electrified fist. It may leave the target with paralysis.
Points +2 if first to appeal.
Fire PunchFirePhysical751001510Beauty2
The foe is punched with a fiery fist. It may leave the target with a burn.
Points +2 if first to appeal.
Ice PunchIcePhysical751001510Beauty2
The foe is punched with an icy fist. It may leave the target frozen.
Points +2 if first to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
AncientpowerRockSpecial60100510Tough2
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Points +2 if last to appeal.
Earth PowerGroundSpecial901001010Smart2
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Points +2 if last to appeal.
Iron DefenseSteelOther----15--Tough2
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Pokemon after self cannot raise any voltage in that turn.
Magnet RiseElectricOther----10--Cute2
The user levitates using electrically generated magnetism for five turns.
Pokemon after self cannot raise any voltage in that turnt.
Pain Split [!]NormalOther----20--Smart2
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
Lowers voltage of all judges by 1.
Gravity [!]PsychicOther----5--Beauty2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Pokemon after self cannot raise any voltage in that turn.
Magic Coat [!]PsychicOther----15--Beauty2
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Points doubles if last to appeal.
Block [!]NormalOther----5--Cute2
The user blocks the foe’s way with arms spread wide to prevent escape.
Pokemon after self cannot raise any voltage in that turn.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
MagnitudeGroundPhysical??10030--Tough2
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Points +2 if last to appeal.
RolloutRockPhysical309020--Tough2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Can be used twice consecutively.
ExplosionNormalPhysical2501005--Beauty0
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Points +15 if all pokemon appeal to the same judge.
Double-edgeNormalPhysical12010015--Tough0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Points +15 if all pokemon appeal to the same judge.
BlockNormalOther----5--Cute2
The user blocks the foe’s way with arms spread wide to prevent escape.
Pokemon after self cannot raise any voltage in that turn.
Head Smash [!]RockPhysical150805--Tough2
The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Points +3 if previous pokemon reaches max voltage of a judge.

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