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Octillery

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Octillery's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Gunk ShotPoisonPhysical12070530Cool3
    The user shoots filthy garbage at the foe to attack. It may also poison the target.
    No Added Effect.
    Rock BlastRockPhysical258010--Tough2
    The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Can be used twice consecutively.
    Water GunWaterSpecial4010025--Cute3
    The foe is blasted with a forceful shot of water.
    No Added Effect.
    ConstrictNormalPhysical101003510Tough0
    The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
    First to appeal +1.
    PsybeamPsychicSpecial651002010Beauty2
    The foe is attacked with a peculiar ray. It may also leave the target confused.
    Points +2 if first to appeal.
    Aurora BeamIceSpecial651002010Beauty2
    The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
    Points +2 if first to appeal.
    Constrict6NormalPhysical101003510Tough0
    The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
    First to appeal +1.
    Psybeam10PsychicSpecial651002010Beauty2
    The foe is attacked with a peculiar ray. It may also leave the target confused.
    Points +2 if first to appeal.
    Aurora Beam14IceSpecial651002010Beauty2
    The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
    Points +2 if first to appeal.
    Bubblebeam19WaterSpecial651002010Beauty2
    A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Focus Energy23NormalOther----30--Cool0
    The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
    Points of next appeal doubles.
    Octazooka25WaterSpecial65851050Tough2
    The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
    Raises judge's voltage by 2.
    Bullet Seed29GrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Wring Out36NormalSpecial??1005--Smart2
    The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Signal Beam42BugSpecial751001510Beauty2
    The user attacks with a sinister beam of light. It may also confuse the target.
    Raises judge's voltage by 2.
    Ice Beam48IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper Beam55NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Bullet SeedTM09GrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    PsychicTM29PsychicSpecial901001010Smart2
    The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    Sludge BombTM36PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    Energy BallTM53GrassSpecial801001010Beauty2
    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    BrineTM55WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    Charge BeamTM57ElectricSpecial50901070Beauty2
    The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
    Points +2 if firt to appeal.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Thunder WaveTM73ElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Flash CannonTM91SteelSpecial801001010Smart2
    The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Aurora BeamIceSpecial651002010Beauty2
    The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
    Points +2 if first to appeal.
    OctazookaWaterSpecial65851050Tough2
    The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
    Raises judge's voltage by 2.
    SupersonicNormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    HazeIceOther----30--Beauty2
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Pokemon after self cannot raise any voltage in that turn.
    ScreechNormalOther--8540--Smart2
    An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
    Lowers voltage of all judges by 1.
    Thunder WaveElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    Rock BlastRockPhysical258010--Tough2
    The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Can be used twice consecutively.
    SnoreNormalSpecial401001530Cute3
    An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    No Added Effect.
    FlailNormalPhysical??10015--Cute2
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Points doubles if last to appeal.

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