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Pineco

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    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Pineco's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    ProtectNormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Selfdestruct6NormalPhysical2001005--Beauty0
    The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
    Points +15 if all pokemon appeal to the same judge.
    Take Down9NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Rapid Spin12NormalPhysical2010040--Cool2
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Points +2 if first to appeal.
    Bide17NormalPhysical??--10--Tough2
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Points doubles if last to appeal.
    Natural Gift20NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Spikes23GroundOther----20--Smart2
    The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    Payback28DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Explosion31NormalPhysical2501005--Beauty0
    The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    Points +15 if all pokemon appeal to the same judge.
    Iron Defense34SteelOther----15--Tough2
    The user hardens its body’s surface like iron, sharply raising its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Gyro Ball39SteelPhysical??1005--Beauty2
    The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    Points doubles if last to appeal.
    Double-edge42NormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Light ScreenTM16PsychicOther----30--Beauty2
    A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Giga DrainTM19GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    ReflectTM33PsychicOther----20--Smart2
    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    ExplosionTM64NormalPhysical2501005--Beauty0
    The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    Points +15 if all pokemon appeal to the same judge.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Gyro BallTM74SteelPhysical??1005--Beauty2
    The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    Points doubles if last to appeal.
    Stealth RockTM76RockOther----20--Cool2
    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ReflectPsychicOther----20--Smart2
    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Pin MissileBugPhysical148520--Cool2
    Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
    Can be used twice consecutively.
    FlailNormalPhysical??10015--Cute2
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Points doubles if last to appeal.
    SwiftNormalSpecial60--20--Cool2
    Star-shaped rays are shot at the foe. This attack never misses.
    Points +2 if first to appeal.
    CounterFightingPhysical??10020--Tough2
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Points doubles if last to appeal.
    Sand TombGroundPhysical157015--Smart0
    The user traps the foe inside a harshly raging sandstorm for two to five turns.
    First to appeal +1.
    RevengeFightingPhysical6010010--Tough2
    An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Points doubles if last to appeal.
    Double-edgeNormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    Toxic SpikesPoisonOther----20--Smart2
    The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.

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