Dodrio

Sceptile

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Sceptile's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Night SlashDarkPhysical7010015--Beauty3
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
No Added Effect.
PoundNormalPhysical4010035--Tough3
The foe is physically pounded with a long tail or a foreleg, etc.
No Added Effect.
LeerNormalOther--10030--Cool2
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Pokemon after self cannot lower any voltage in that turn.
AbsorbGrassSpecial2010025--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
Quick AttackNormalPhysical4010030--Cool2
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Appeals first in the next turn.
Absorb6GrassSpecial2010025--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
Quick Attack11NormalPhysical4010030--Cool2
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Appeals first in the next turn.
X-scissor16BugPhysical8010015--Beauty2
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Points +2 if first to appeal.
Pursuit17DarkPhysical4010020--Smart1
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Points +3 if two pokemon raise a judge's voltage consecutively.
Screech23NormalOther--8540--Smart2
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
Lowers voltage of all judges by 1.
Leaf Blade29GrassPhysical9010015--Cool2
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Points +2 if first to appeal.
Agility35PsychicOther----30--Cool2
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Appeals first in the next turn.
Slam43NormalPhysical807520--Tough3
The foe is slammed with a long tail, vines, etc., to inflict damage.
No Added Effect.
Detect51FightingOther----5--Cool0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
False Swipe59NormalPhysical4010040--Cool0
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Points equal 4 minus voltage of judge.
Leaf Storm67GrassSpecial140905100Cute2
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Points +3 if previous pokemon reaches max voltage of a judge.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Focus PunchTM01FightingPhysical15010020--Tough1
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Points +3 if appeals to the same judge with other pokemon.
Dragon ClawTM02DragonPhysical8010015--Cool2
The user slashes the foe with huge, sharp claws.
Points +2 if first to appeal.
RoarTM05NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Bullet SeedTM09GrassPhysical1010030--Cool2
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Can be used twice consecutively.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Giga DrainTM19GrassSpecial6010010--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
SafeguardTM20NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
Iron TailTM23SteelPhysical100751530Cool2
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
EarthquakeTM26GroundPhysical10010010--Tough2
The user sets off an earthquake that hits all the Pokémon in the battle.
Points +2 if last to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
DigTM28GroundPhysical8010010--Smart1
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Points +3 if appeals to the same judge with other pokemon.
Brick BreakTM31FightingPhysical7510015--Cool3
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
No Added Effect.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Rock TombTM39RockPhysical508010100Smart2
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Appeals last in the next turn.
Aerial AceTM40FlyingPhysical60--20--Cool2
The user confounds the foe with speed, then slashes. The attack lands without fail.
Points +2 if first to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
Focus BlastTM52FightingSpecial12070510Cool2
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
Energy BallTM53GrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
False SwipeTM54NormalPhysical4010040--Cool0
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Points equal 4 minus voltage of judge.
FlingTM56DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Dragon PulseTM59DragonSpecial9010010--Smart2
The foe is attacked with a shock wave generated by the user’s gaping mouth.
Increases judge's voltage by 2.
Drain PunchTM60FightingPhysical601005--Beauty3
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
No Added Effect.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
Swords DanceTM75NormalOther----30--Beauty0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Rock SlideTM80RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
X-scissorTM81BugPhysical8010015--Beauty2
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Points +2 if first to appeal.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Grass KnotTM86GrassSpecial??10020--Smart2
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
CutHM01NormalPhysical509530--Cool3
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
No Added Effect.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Rock ClimbHM08NormalPhysical90852020Cool2
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Fury CutterBugPhysical109520--Cool2
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Can be used twice consecutively.
ThunderpunchElectricPhysical751001510Cool2
The foe is punched with an electrified fist. It may leave the target with paralysis.
Points +2 if first to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
EndeavorNormalPhysical??1005--Tough2
An attack move that cuts down the foe’s HP to equal the user’s HP.
Points doubles if last to appeal.
OutrageDragonPhysical12010015--Cool2
The user rampages and attacks for two to three turns. However, it then becomes confused.
Can be used twice consecutively.
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
Worry Seed [!]GrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.
Low Kick [!]FightingPhysical??10020--Tough3
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
No Added Effect.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
CrunchDarkPhysical801001520Tough2
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
Mud SportGroundOther----15--Cute2
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Pokemon after self cannot raise any voltage in that turn.
EndeavorNormalPhysical??1005--Tough2
An attack move that cuts down the foe’s HP to equal the user’s HP.
Points doubles if last to appeal.
Leech SeedGrassOther--9010--Smart0
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
First to appeal +1.
DragonbreathDragonSpecial601002030Cool2
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Points +2 if first to appeal.
Crush ClawNormalPhysical75951050Cool3
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
No Added Effect.
Worry SeedGrassOther--10010--Beauty2
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Pokemon after self cannot lower any voltage in that turn.
Double KickFightingPhysical3010030--Cool2
The foe is quickly kicked twice in succession using both feet.
Can be used twice consecutively.
GrasswhistleGrassOther--5515--Smart2
The user plays a pleasant melody that lulls the foe into a deep sleep.
Pokemon after self cannot lower any voltage in that turn.
SynthesisGrassOther----5--Smart0
The user restores its own HP. The amount of HP regained varies with the weather.
number of points is equal to the voltage of the judge.
Magical LeafGrassSpecial60--20--Beauty2
The user scatters curious leaves that chase the foe. This attack will not miss.
Points +2 if first to appeal.
Leaf StormGrassSpecial140905100Cute2
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Points +3 if previous pokemon reaches max voltage of a judge.
Razor Wind [!]NormalSpecial8010010--Cool1
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Points +3 if appeals to the same judge with other pokemon.
Special Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Frenzy PlantGrassSpecial150905--Cool2
Route 228 or Blackthorn City Tutor

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