Random Pokemon

Slakoth

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Slakoth's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ScratchNormalPhysical4010035--Tough3
Hard, pointed, and sharp claws rake the foe to inflict damage.
No Added Effect.
YawnNormalOther----10--Cute2
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Pokemon after self cannot lower any voltage in that turn.
Encore7NormalOther--1005--Cute1
The user compels the foe to keep using only the move it last used for two to six turns.
Points +3 if two pokemon raise a judge's voltage consecutively.
Slack Off13NormalOther----10--Cute0
The user slacks off, restoring its own HP by up to half of its maximum HP.
Points equal to the voltage of the judge.
Faint Attack19DarkPhysical60--20--Smart2
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Points +2 if last to appeal.
Amnesia25PsychicOther----20--Cute0
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
Points of next appeal doubles.
Covet31NormalPhysical4010040--Cute0
The user endearingly approaches the foe, then steals the item the foe is holding.
Receives voltage points if previous pokemon reaches max voltage.
Counter37FightingPhysical??10020--Tough2
A retaliation move that counters any physical attack, inflicting double the damage taken.
Points doubles if last to appeal.
Flail43NormalPhysical??10015--Cute2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Points doubles if last to appeal.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Focus PunchTM01FightingPhysical15010020--Tough1
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Points +3 if appeals to the same judge with other pokemon.
Water PulseTM03WaterSpecial601002020Beauty2
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Points +2 if first to appeal.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Bulk UpTM08FightingOther----20--Beauty0
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Points of next appeal doubles.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Ice BeamTM13IceSpecial951001010Beauty2
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Points +2 if first to appeal.
BlizzardTM14IceSpecial12070510Beauty2
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Points +2 if first to appeal.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ThunderboltTM24ElectricSpecial951001510Cool2
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Points +2 if first to appeal.
ThunderTM25ElectricSpecial120701030Cool2
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Points +2 if first to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Shadow BallTM30GhostSpecial801001520Smart2
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
Points +2 if first to appeal.
Brick BreakTM31FightingPhysical7510015--Cool3
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
No Added Effect.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Shock WaveTM34ElectricSpecial60--20--Cool2
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Points +2 if first to appeal.
FlamethrowerTM35FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
Fire BlastTM38FireSpecial12085510Beauty2
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Points +2 if first to appeal.
Rock TombTM39RockPhysical508010100Smart2
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Appeals last in the next turn.
Aerial AceTM40FlyingPhysical60--20--Cool2
The user confounds the foe with speed, then slashes. The attack lands without fail.
Points +2 if first to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
FlingTM56DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Shadow ClawTM65GhostPhysical7010015--Cute2
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Points +2 if first to appeal.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Rock SlideTM80RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
CutHM01NormalPhysical509530--Cool3
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
No Added Effect.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Fury CutterBugPhysical109520--Cool2
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Can be used twice consecutively.
Icy WindIceSpecial559515100Beauty2
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Appeals last in the next turn.
ThunderpunchElectricPhysical751001510Cool2
The foe is punched with an electrified fist. It may leave the target with paralysis.
Points +2 if first to appeal.
Fire PunchFirePhysical751001510Beauty2
The foe is punched with a fiery fist. It may leave the target with a burn.
Points +2 if first to appeal.
Ice PunchIcePhysical751001510Beauty2
The foe is punched with an icy fist. It may leave the target frozen.
Points +2 if first to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
Gunk ShotPoisonPhysical12070530Cool3
The user shoots filthy garbage at the foe to attack. It may also poison the target.
No Added Effect.
Sucker PunchDarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
PursuitDarkPhysical4010020--Smart1
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Points +3 if two pokemon raise a judge's voltage consecutively.
SlashNormalPhysical7010020--Cool3
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
No Added Effect.
Body SlamNormalPhysical851001530Tough3
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
No Added Effect.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
Crush ClawNormalPhysical75951050Cool3
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
No Added Effect.
Curse???Other----10--Tough0
A move that works differently for the Ghost type than for all the other types.
First to appeal +1.
Sleep TalkNormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Hammer ArmFightingPhysical1009010--Cool2
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Appeals last in the next turn.
Night SlashDarkPhysical7010015--Beauty3
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
No Added Effect.

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