Dusclops

Teddiursa

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Teddiursa's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
CovetNormalPhysical4010040--Cute0
The user endearingly approaches the foe, then steals the item the foe is holding.
Receives voltage points if previous pokemon reaches max voltage.
ScratchNormalPhysical4010035--Tough3
Hard, pointed, and sharp claws rake the foe to inflict damage.
No Added Effect.
LeerNormalOther--10030--Cool2
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Pokemon after self cannot lower any voltage in that turn.
LickGhostPhysical201003030Tough0
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Points equal 4 minus voltage of judge.
Fake TearsDarkOther--10020--Smart2
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Pokemon after self cannot lower any voltage in that turn.
Fury Swipes8NormalPhysical188015--Tough2
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Can be used twice consecutively.
Faint Attack15DarkPhysical60--20--Smart2
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Points +2 if last to appeal.
Sweet Scent22NormalOther--10020--Cute2
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.
Pokemon after self cannot lower any voltage in that turn.
Slash29NormalPhysical7010020--Cool3
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
No Added Effect.
Charm36NormalOther--10020--Cute2
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
Pokemon after self cannot lower any voltage in that turn.
Rest43PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
Snore43NormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
Thrash50NormalPhysical9010020--Tough2
The user rampages and attacks for two to three turns. It then becomes confused, however.
Can be used twice consecutively.
Fling57DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Focus PunchTM01FightingPhysical15010020--Tough1
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Points +3 if appeals to the same judge with other pokemon.
RoarTM05NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Bulk UpTM08FightingOther----20--Beauty0
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Points of next appeal doubles.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
TauntTM12DarkOther--10020--Smart0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Points equal 4 minus voltage of judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
EarthquakeTM26GroundPhysical10010010--Tough2
The user sets off an earthquake that hits all the Pokémon in the battle.
Points +2 if last to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
DigTM28GroundPhysical8010010--Smart1
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Points +3 if appeals to the same judge with other pokemon.
Brick BreakTM31FightingPhysical7510015--Cool3
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
No Added Effect.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Rock TombTM39RockPhysical508010100Smart2
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Appeals last in the next turn.
Aerial AceTM40FlyingPhysical60--20--Cool2
The user confounds the foe with speed, then slashes. The attack lands without fail.
Points +2 if first to appeal.
TormentTM41DarkOther--10015--Tough0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Points equal 4 minus voltage of judge.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
ThiefTM46DarkPhysical4010010--Tough0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
Receives voltage points if previous pokemon reaches max voltage.
FlingTM56DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Shadow ClawTM65GhostPhysical7010015--Cute2
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Points +2 if first to appeal.
PaybackTM66DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Swords DanceTM75NormalOther----30--Beauty0
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Rock SlideTM80RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
CutHM01NormalPhysical509530--Cool3
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
No Added Effect.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Fury CutterBugPhysical109520--Cool2
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Can be used twice consecutively.
RolloutRockPhysical309020--Tough2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Can be used twice consecutively.
ThunderpunchElectricPhysical751001510Cool2
The foe is punched with an electrified fist. It may leave the target with paralysis.
Points +2 if first to appeal.
Fire PunchFirePhysical751001510Beauty2
The foe is punched with a fiery fist. It may leave the target with a burn.
Points +2 if first to appeal.
SuperpowerFightingPhysical1201005--Tough2
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
Points +2 if last to appeal.
Ice PunchIcePhysical751001510Beauty2
The foe is punched with an icy fist. It may leave the target frozen.
Points +2 if first to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
Gunk ShotPoisonPhysical12070530Cool3
The user shoots filthy garbage at the foe to attack. It may also poison the target.
No Added Effect.
Seed BombGrassPhysical8010015--Smart3
The user slams a barrage of hard- shelled seeds down on the foe from above.
No Added Effect.
Last ResortNormalPhysical1301005--Cute0
This move can be used only after the user has used all the other moves it knows in the battle.
First to appeal +1.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
CrunchDarkPhysical801001520Tough2
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
Take DownNormalPhysical908520--Tough3
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
No Added Effect.
Seismic TossFightingPhysical??10020--Tough3
The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
No Added Effect.
CounterFightingPhysical??10020--Tough2
A retaliation move that counters any physical attack, inflicting double the damage taken.
Points doubles if last to appeal.
Metal ClawSteelPhysical50953510Cool2
The foe is raked with steel claws. It may also raise the user’s Attack stat.
Points +2 if last to appeal.
Fake TearsDarkOther--10020--Smart2
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Pokemon after self cannot lower any voltage in that turn.
YawnNormalOther----10--Cute2
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Pokemon after self cannot lower any voltage in that turn.
Sleep TalkNormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Cross ChopFightingPhysical100805--Cool2
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Points +2 if last to appeal.
Double-edgeNormalPhysical12010015--Tough0
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Points +15 if all pokemon appeal to the same judge.
Close CombatFightingPhysical1201005--Smart2
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Points +3 if previous pokemon reaches max voltage of a judge.
Night SlashDarkPhysical7010015--Beauty3
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
No Added Effect.
Belly Drum [!]NormalOther----10--Cute0
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Points of next appeal doubles.

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