Weezing

Vulpix

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Vulpix's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
EmberFireSpecial401002510Beauty3
The foe is attacked with small flames. The target may also be left with a burn.
No Added Effect.
Tail Whip4NormalOther--10030--Cute2
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
Pokemon after self cannot lower any voltage in that turn.
Roar7NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
Quick Attack11NormalPhysical4010030--Cool2
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Appeals first in the next turn.
Will-o-wisp14FireOther--7515--Beauty2
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Points +2 if first to appeal.
Confuse Ray17GhostOther--10010--Smart2
The foe is exposed to a sinister ray that triggers confusion.
Lowers voltage of all judges by 1.
Imprison21PsychicOther----10--Smart1
If the foe knows any move also known by the user, the foe is prevented from using it.
Points +3 if two pokemon raise a judge's voltage consecutively.
Flamethrower24FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
Safeguard27NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
Payback31DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Fire Spin34FireSpecial157015--Beauty0
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
First to appeal +1.
Captivate37NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Grudge41GhostOther----5--Tough2
If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
Lowers voltage of all judges by 1.
Extrasensory44PsychicSpecial801003010Cool2
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Points +2 if first to appeal.
Fire Blast47FireSpecial12085510Beauty2
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Points +2 if first to appeal.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
RoarTM05NormalOther--10020--Cool2
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pokemon after self cannot lower any voltage in that turn.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
SafeguardTM20NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
Iron TailTM23SteelPhysical100751530Cool2
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
DigTM28GroundPhysical8010010--Smart1
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Points +3 if appeals to the same judge with other pokemon.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
FlamethrowerTM35FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
Fire BlastTM38FireSpecial12085510Beauty2
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Points +2 if first to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
OverheatTM50FireSpecial140905100Beauty2
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Points +3 if previous pokemon reaches a max voltage in a judge.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Will-o-wispTM61FireOther--7515--Beauty2
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Points +2 if first to appeal.
PaybackTM66DarkPhysical5010010--Cool1
If the user can use this attack after the foe attacks, its power is doubled.
Points +3 if appeals to the same judge with other pokemon.
Psych UpTM77NormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Dark PulseTM79DarkSpecial801001520Cool2
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Points +2 if first to appeal.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Ominous WindGhostSpecial60100510Smart0
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Points of next appeal doubles.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
Zen HeadbuttPsychicPhysical80901520Beauty2
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Points +2 if last to appeal.
Heat WaveFireSpecial100901010Beauty2
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Points +2 if first to appeal.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
Pain Split [!]NormalOther----20--Smart2
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
Lowers voltage of all judges by 1.
Role Play [!]PsychicOther----10--Cute1
The user mimics the foe completely, copying the foe’s natural ability.
Points +3 if lowest number of points in that turn.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Faint AttackDarkPhysical60--20--Smart2
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Points +2 if last to appeal.
HypnosisPsychicOther--7020--Smart2
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Pokemon after self cannot lower any voltage in that turn.
FlailNormalPhysical??10015--Cute2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Points doubles if last to appeal.
SpiteGhostOther--10010--Tough2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Pokemon after self cannot lower any voltage in that turn.
DisableNormalOther--8020--Smart2
For several turns, this move prevents the foe from using the move it last used.
Pokemon after self cannot lower any voltage in that turn.
HowlNormalOther----40--Cool0
The user howls loudly to raise its spirit, boosting its Attack stat.
Points of next appeal doubles.
Psych UpNormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
Heat WaveFireSpecial100901010Beauty2
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Points +2 if first to appeal.
Flare BlitzFirePhysical1201001510Smart2
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Points +3 if previous pokemon reaches max voltage of a judge.
ExtrasensoryPsychicSpecial801003010Cool2
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Points +2 if first to appeal.
Energy BallGrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
Power Swap [!]PsychicOther----10--Beauty0
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Points equal 4 minus voltage of judge.

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