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Absol

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Absol's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ScratchNormalPhysical4010035--Tough3
    Hard, pointed, and sharp claws rake the foe to inflict damage.
    No Added Effect.
    Leer4NormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    Taunt9DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    Quick Attack12NormalPhysical4010030--Cool2
    The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    Appeals first in the next turn.
    Razor Wind17NormalSpecial8010010--Cool1
    A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
    Points +3 if appeals to the same judge with other pokemon.
    Pursuit20DarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Swords Dance25NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Bite28DarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    Double Team33NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Slash36NormalPhysical7010020--Cool3
    The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
    No Added Effect.
    Future Sight41PsychicSpecial809015--Smart2
    Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Points +2 if first to appeal.
    Sucker Punch44DarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    Detect49FightingOther----5--Cool0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Night Slash52DarkPhysical7010015--Beauty3
    The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
    No Added Effect.
    Me First57NormalOther----20--Cute2
    The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
    Appeals first in the next turn.
    Psycho Cut60PsychicPhysical7010020--Cool2
    The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    Points +2 if first to appeal.
    Perish Song65NormalOther----5--Beauty2
    Any Pokémon that hears this song faints in three turns unless it switches out of battle.
    Lowers voltage of all judges by 1.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    Calm MindTM04PsychicOther----20--Smart0
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    Points of next appeal doubles.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    TauntTM12DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    TormentTM41DarkOther--10015--Tough0
    The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    Points equal 4 minus voltage of judge.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    SnatchTM49DarkOther----10--Smart0
    The user steals the effects of any healing or status- changing move the foe attempts to use.
    Receives voltage points if previous pokemon reaches max voltage.
    False SwipeTM54NormalPhysical4010040--Cool0
    A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
    Points equal 4 minus voltage of judge.
    Charge BeamTM57ElectricSpecial50901070Beauty2
    The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
    Points +2 if firt to appeal.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Will-o-wispTM61FireOther--7515--Beauty2
    The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    Points +2 if first to appeal.
    Shadow ClawTM65GhostPhysical7010015--Cute2
    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    Points +2 if first to appeal.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    FlashTM70NormalOther--10020--Beauty2
    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
    Lowers voltage of all judges by 1.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    Thunder WaveTM73ElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Psych UpTM77NormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Dark PulseTM79DarkSpecial801001520Cool2
    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Points +2 if first to appeal.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    X-scissorTM81BugPhysical8010015--Beauty2
    The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
    Points +2 if first to appeal.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Dream EaterTM85PsychicSpecial10010015--Smart1
    An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Baton PassNormalOther----40--Cute0
    The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Points equal 4 minus voltage of judge.
    Faint AttackDarkPhysical60--20--Smart2
    The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    Points +2 if last to appeal.
    Double-edgeNormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    Magic CoatPsychicOther----15--Beauty2
    A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Points doubles if last to appeal.
    Curse???Other----10--Tough0
    A move that works differently for the Ghost type than for all the other types.
    First to appeal +1.
    SubstituteNormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Mean LookNormalOther----5--Beauty2
    The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
    Lowers voltage of all judges by 1.
    Zen HeadbuttPsychicPhysical80901520Beauty2
    The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    Points +2 if last to appeal.
    PunishmentDarkPhysical??1005--Smart1
    This attack’s power increases the more the foe has powered up with stat changes.
    Points +3 if lowest number of points in that turn.
    Sucker PunchDarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    AssuranceDarkPhysical5010010--Beauty2
    If the foe has already taken some damage in the same turn, this attack’s power is doubled.
    Points doubles if last to appeal.
    Me FirstNormalOther----20--Cute2
    The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
    Appeals first in the next turn.

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