Random Pokemon

Ariados

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Ariados's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Bug BiteBugPhysical6010020--Tough0
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Receives voltage points if previous pokemon reaches max voltage.
Poison StingPoisonPhysical151003530Smart2
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Pokemon after self cannot lower any voltage in that turn.
String ShotBugOther--9540--Smart2
The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
Pokemon after self cannot lower any voltage in that turn.
Scary FaceNormalOther--9010--Tough2
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Appeals last in the next turn.
ConstrictNormalPhysical101003510Tough0
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
First to appeal +1.
Scary Face5NormalOther--9010--Tough2
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Appeals last in the next turn.
Constrict8NormalPhysical101003510Tough0
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
First to appeal +1.
Leech Life12BugPhysical2010015--Smart1
A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
Night Shade15GhostSpecial??10015--Cool3
The user makes the foe see a mirage. It inflicts damage matching the user’s level.
No Added Effect.
Shadow Sneak19GhostPhysical4010030--Smart2
The user extends its shadow and attacks the foe from behind. This move always goes first.
Appeals first in the next turn.
Fury Swipes23NormalPhysical188015--Tough2
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Can be used twice consecutively.
Sucker Punch28DarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
Spider Web32BugOther----10--Smart2
The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
Pokemon after self cannot raise any voltage in that turn.
Agility37PsychicOther----30--Cool2
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Appeals first in the next turn.
Pin Missile41BugPhysical148520--Cool2
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Can be used twice consecutively.
Psychic46PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Poison Jab50PoisonPhysical801002030Smart2
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Increases judge's voltage by 2.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Giga DrainTM19GrassSpecial6010010--Smart1
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Points +3 if two pokemon raise a judge's voltage consecutively.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
DigTM28GroundPhysical8010010--Smart1
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Points +3 if appeals to the same judge with other pokemon.
PsychicTM29PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Sludge BombTM36PoisonSpecial901001030Tough2
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Points +2 if last to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
ThiefTM46DarkPhysical4010010--Tough0
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
Receives voltage points if previous pokemon reaches max voltage.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Poison JabTM84PoisonPhysical801002030Smart2
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Signal BeamBugSpecial751001510Beauty2
The user attacks with a sinister beam of light. It may also confuse the target.
Raises judge's voltage by 2.
BounceFlyingPhysical8585530Cute1
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Points +3 if appeals to the same judge with other pokemon.
Sucker PunchDarkPhysical801005--Smart2
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Appeals first in the next turn.
String Shot [!]BugOther--9540--Smart2
The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
Pokemon after self cannot lower any voltage in that turn.
Bug Bite [!]BugPhysical6010020--Tough0
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Receives voltage points if previous pokemon reaches max voltage.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
PsybeamPsychicSpecial651002010Beauty2
The foe is attacked with a peculiar ray. It may also leave the target confused.
Points +2 if first to appeal.
DisableNormalOther--8020--Smart2
For several turns, this move prevents the foe from using the move it last used.
Pokemon after self cannot lower any voltage in that turn.
SonicboomNormalSpecial??9020--Cool3
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
No Added Effect.
Baton PassNormalOther----40--Cute0
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Points equal 4 minus voltage of judge.
PursuitDarkPhysical4010020--Smart1
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Points +3 if two pokemon raise a judge's voltage consecutively.
Signal BeamBugSpecial751001510Beauty2
The user attacks with a sinister beam of light. It may also confuse the target.
Raises judge's voltage by 2.
Toxic SpikesPoisonOther----20--Smart2
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Pokemon after self cannot raise any voltage in that turn.
Poison JabPoisonPhysical801002030Smart2
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Increases judge's voltage by 2.

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