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Charizard

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Charizard's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Dragon ClawDragonPhysical8010015--Cool2
    The user slashes the foe with huge, sharp claws.
    Points +2 if first to appeal.
    Shadow ClawGhostPhysical7010015--Cute2
    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    Points +2 if first to appeal.
    Air SlashFlyingSpecial75952030Cool2
    The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
    Points +2 if first to appeal.
    ScratchNormalPhysical4010035--Tough3
    Hard, pointed, and sharp claws rake the foe to inflict damage.
    No Added Effect.
    GrowlNormalOther--10040--Cute2
    The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    EmberFireSpecial401002510Beauty3
    The foe is attacked with small flames. The target may also be left with a burn.
    No Added Effect.
    SmokescreenNormalOther--10020--Smart2
    The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
    Lowers voltage of all judges by 1.
    Ember7FireSpecial401002510Beauty3
    The foe is attacked with small flames. The target may also be left with a burn.
    No Added Effect.
    Smokescreen10NormalOther--10020--Smart2
    The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
    Lowers voltage of all judges by 1.
    Dragon Rage17DragonSpecial??10010--Cool3
    The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
    No Added Effect.
    Scary Face21NormalOther--9010--Tough2
    The user frightens the foe with a scary face to sharply reduce its Speed stat.
    Appeals last in the next turn.
    Fire Fang28FirePhysical65951510Beauty3
    The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
    No Added Effect.
    Slash32NormalPhysical7010020--Cool3
    The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
    No Added Effect.
    Wing Attack36FlyingPhysical6010035--Cool3
    The foe is struck with large, imposing wings spread wide to inflict damage.
    No Added Effect.
    Flamethrower42FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    Fire Spin49FireSpecial157015--Beauty0
    The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    First to appeal +1.
    Heat Wave59FireSpecial100901010Beauty2
    The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Flare Blitz66FirePhysical1201001510Smart2
    The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    Dragon ClawTM02DragonPhysical8010015--Cool2
    The user slashes the foe with huge, sharp claws.
    Points +2 if first to appeal.
    RoarTM05NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Steel WingTM47SteelPhysical70902510Cool3
    The foe is hit with wings of steel. It may also raise the user’s Defense stat.
    No Added Effect.
    OverheatTM50FireSpecial140905100Beauty2
    The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
    Points +3 if previous pokemon reaches a max voltage in a judge.
    RoostTM51FlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Dragon PulseTM59DragonSpecial9010010--Smart2
    The foe is attacked with a shock wave generated by the user’s gaping mouth.
    Increases judge's voltage by 2.
    Will-o-wispTM61FireOther--7515--Beauty2
    The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    Points +2 if first to appeal.
    Shadow ClawTM65GhostPhysical7010015--Cute2
    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    Points +2 if first to appeal.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    FlyHM02FlyingPhysical909515--Smart1
    The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    Points +3 if appeals to the same judge with other pokemon.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    DefogHM05FlyingOther----15--Beauty2
    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
    Pokemon after self cannot raise any voltage in that turn.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Belly DrumNormalOther----10--Cute0
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Points of next appeal doubles.
    AncientpowerRockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Rock SlideRockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    BiteDarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    OutrageDragonPhysical12010015--Cool2
    The user rampages and attacks for two to three turns. However, it then becomes confused.
    Can be used twice consecutively.
    Beat UpDarkPhysical1010010--Smart2
    The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
    Can be used twice consecutively.
    Swords DanceNormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Dragon DanceDragonOther----20--Cool0
    The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Points of next appeal doubles.
    CrunchDarkPhysical801001520Tough2
    The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    Dragon RushDragonPhysical100751020Cool2
    The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
    Points +2 if last to appeal.
    Metal ClawSteelPhysical50953510Cool2
    The foe is raked with steel claws. It may also raise the user’s Attack stat.
    Points +2 if last to appeal.
    Flare BlitzFirePhysical1201001510Smart2
    The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Special Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Blast BurnFireSpecial150905--Beauty2
    Route 228 Tutor

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