Random Pokemon

Deoxys

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Deoxys's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
LeerNormalOther--10030--Cool2
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Pokemon after self cannot lower any voltage in that turn.
WrapNormalPhysical158520--Tough0
A long body or vines are used to wrap and squeeze the foe for two to five turns.
First to appeal +1.
Night Shade9GhostSpecial??10015--Cool3
The user makes the foe see a mirage. It inflicts damage matching the user’s level.
No Added Effect.
Teleport17PsychicOther----20--Cool2
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
Appeals first in the next turn.
Knock Off25DarkPhysical2010020--Cool3
The user slaps down the foe’s held item, preventing the item from being used during the battle.
No Added Effect.
Pursuit33DarkPhysical4010020--Smart1
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Points +3 if two pokemon raise a judge's voltage consecutively.
Psychic41PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Snatch49DarkOther----10--Smart0
The user steals the effects of any healing or status- changing move the foe attempts to use.
Receives voltage points if previous pokemon reaches max voltage.
Psycho Shift57PsychicOther--9010--Cool0
Using its psychic power of suggestion, the user transfers its status problems to the target.
Points equal 4 minus voltage of judge.
Zen Headbutt65PsychicPhysical80901520Beauty2
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Points +2 if last to appeal.
Cosmic Power73PsychicOther----20--Cool0
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Points of next appeal doubles.
Recover81NormalOther----10--Smart0
A self-healing move. The user restores its own HP by up to half of its max HP.
Points equal to the voltage of the judge.
Psycho Boost89PsychicSpecial140905100Smart2
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Points +3 if previous pokemon reaches a max voltage in a judge.
Hyper Beam97NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Focus PunchTM01FightingPhysical15010020--Tough1
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Points +3 if appeals to the same judge with other pokemon.
Water PulseTM03WaterSpecial601002020Beauty2
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Points +2 if first to appeal.
Calm MindTM04PsychicOther----20--Smart0
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Points of next appeal doubles.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
TauntTM12DarkOther--10020--Smart0
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Points equal 4 minus voltage of judge.
Ice BeamTM13IceSpecial951001010Beauty2
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Points +2 if first to appeal.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
Light ScreenTM16PsychicOther----30--Beauty2
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
SafeguardTM20NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
SolarbeamTM22GrassSpecial12010010--Cool1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Points +3 if appeals to the same judge with other pokemon.
ThunderboltTM24ElectricSpecial951001510Cool2
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Points +2 if first to appeal.
ThunderTM25ElectricSpecial120701030Cool2
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Points +2 if first to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
PsychicTM29PsychicSpecial901001010Smart2
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
Points +2 if first to appeal.
Shadow BallTM30GhostSpecial801001520Smart2
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
Points +2 if first to appeal.
Brick BreakTM31FightingPhysical7510015--Cool3
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
No Added Effect.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
ReflectTM33PsychicOther----20--Smart2
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
Shock WaveTM34ElectricSpecial60--20--Cool2
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Points +2 if first to appeal.
Rock TombTM39RockPhysical508010100Smart2
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
Appeals last in the next turn.
Aerial AceTM40FlyingPhysical60--20--Cool2
The user confounds the foe with speed, then slashes. The attack lands without fail.
Points +2 if first to appeal.
TormentTM41DarkOther--10015--Tough0
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Points equal 4 minus voltage of judge.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
Skill SwapTM48PsychicOther----10--Smart0
The user employs its psychic power to exchange abilities with the foe.
Receives voltage points if previous pokemon reaches max voltage.
SnatchTM49DarkOther----10--Smart0
The user steals the effects of any healing or status- changing move the foe attempts to use.
Receives voltage points if previous pokemon reaches max voltage.
Focus BlastTM52FightingSpecial12070510Cool2
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
Energy BallTM53GrassSpecial801001010Beauty2
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Points +2 if first to appeal.
FlingTM56DarkPhysical??10010--Tough1
The user flings its held item at the foe to attack. Its power and effects depend on the item.
Points +3 if lowest number of points in that turn.
Charge BeamTM57ElectricSpecial50901070Beauty2
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Points +2 if firt to appeal.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Drain PunchTM60FightingPhysical601005--Beauty3
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
No Added Effect.
RecycleTM67NormalOther----10--Smart0
The user recycles a single-use item that has been used in battle so it can be used again.
Receives voltage points if previous pokemon reaches max voltage.
Giga ImpactTM68NormalPhysical150905--Beauty2
The user charges at the foe using every bit of its power. The user must rest on the next turn.
Points +3 if previous pokemon reaches max voltage of a judge.
FlashTM70NormalOther--10020--Beauty2
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
Lowers voltage of all judges by 1.
AvalancheTM72IcePhysical6010010--Cool2
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Points doubles if last to appeal.
Thunder WaveTM73ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
Stealth RockTM76RockOther----20--Cool2
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Pokemon after self cannot raise any voltage in that turn.
Psych UpTM77NormalOther----10--Smart0
The user hypnotizes itself into copying any stat change made by the foe.
Points of next appeal doubles.
Rock SlideTM80RockPhysical75901030Tough3
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
No Added Effect.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
Poison JabTM84PoisonPhysical801002030Smart2
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Increases judge's voltage by 2.
Dream EaterTM85PsychicSpecial10010015--Smart1
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
Points +3 if two pokemon raise a judge's voltage consecutively.
Grass KnotTM86GrassSpecial??10020--Smart2
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Increases judge's voltage by 2.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
Flash CannonTM91SteelSpecial801001010Smart2
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Points +2 if first to appeal.
Trick RoomTM92PsychicOther----5--Cute2
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Order of appealing is random in the next turn.
CutHM01NormalPhysical509530--Cool3
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
No Added Effect.
StrengthHM04NormalPhysical8010015--Tough3
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
No Added Effect.
Rock SmashHM06FightingPhysical401001550Tough2
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Points +2 if last to appeal.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Mud-slapGroundSpecial2010010100Cute3
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
No Added Effect.
Icy WindIceSpecial559515100Beauty2
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Appeals last in the next turn.
ThunderpunchElectricPhysical751001510Cool2
The foe is punched with an electrified fist. It may leave the target with paralysis.
Points +2 if first to appeal.
Fire PunchFirePhysical751001510Beauty2
The foe is punched with a fiery fist. It may leave the target with a burn.
Points +2 if first to appeal.
Ice PunchIcePhysical751001510Beauty2
The foe is punched with an icy fist. It may leave the target frozen.
Points +2 if first to appeal.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
Signal BeamBugSpecial751001510Beauty2
The user attacks with a sinister beam of light. It may also confuse the target.
Raises judge's voltage by 2.
Zen HeadbuttPsychicPhysical80901520Beauty2
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Points +2 if last to appeal.
TrickPsychicOther--10010--Smart0
The user catches the foe off guard and swaps the foe’s held item with its own.
Receives voltage points if previous pokemon reaches max voltage.
Knock OffDarkPhysical2010020--Cool3
The user slaps down the foe’s held item, preventing the item from being used during the battle.
No Added Effect.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
Gravity [!]PsychicOther----5--Beauty2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Pokemon after self cannot raise any voltage in that turn.
Magic Coat [!]PsychicOther----15--Beauty2
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Points doubles if last to appeal.
Role Play [!]PsychicOther----10--Cute1
The user mimics the foe completely, copying the foe’s natural ability.
Points +3 if lowest number of points in that turn.
Low Kick [!]FightingPhysical??10020--Tough3
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
No Added Effect.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.

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