Tentacruel

Dragonair

Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Dragonair's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).

Diamond & Pearl, Platinum, HeartGold & SoulSilver Level Up Moves
Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
WrapNormalPhysical158520--Tough0
A long body or vines are used to wrap and squeeze the foe for two to five turns.
First to appeal +1.
LeerNormalOther--10030--Cool2
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
Pokemon after self cannot lower any voltage in that turn.
Thunder WaveElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
TwisterDragonSpecial401002020Cool3
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
No Added Effect.
Thunder Wave5ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
Twister11DragonSpecial401002020Cool3
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
No Added Effect.
Dragon Rage15DragonSpecial??10010--Cool3
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
No Added Effect.
Slam21NormalPhysical807520--Tough3
The foe is slammed with a long tail, vines, etc., to inflict damage.
No Added Effect.
Agility25PsychicOther----30--Cool2
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Appeals first in the next turn.
Aqua Tail33WaterPhysical909010--Cute3
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
No Added Effect.
Dragon Rush39DragonPhysical100751020Cool2
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Points +2 if last to appeal.
Safeguard47NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
Dragon Dance53DragonOther----20--Cool0
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Points of next appeal doubles.
Outrage61DragonPhysical12010015--Cool2
The user rampages and attacks for two to three turns. However, it then becomes confused.
Can be used twice consecutively.
Hyper Beam67NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
Machine Moves
Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Water PulseTM03WaterSpecial601002020Beauty2
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Points +2 if first to appeal.
ToxicTM06PoisonOther--8510--Smart2
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pokemon after self cannot lower any voltage in that turn.
HailTM07IceOther----10--Beauty2
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Pokemon after self cannot raise any voltage in that turn.
Hidden PowerTM10NormalSpecial??10015--Smart1
A unique attack that varies in type and intensity depending on the Pokémon using it.
Points +3 if lowest number of points in that turn.
Sunny DayTM11FireOther----5--Beauty2
The user intensifies the sun for five turns, powering up Fire-type moves.
Pokemon after self cannot raise any voltage in that turn.
Ice BeamTM13IceSpecial951001010Beauty2
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Points +2 if first to appeal.
BlizzardTM14IceSpecial12070510Beauty2
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Points +2 if first to appeal.
Hyper BeamTM15NormalSpecial150905--Cool2
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Points +3 if previous pokemon reaches max voltage of a judge.
ProtectTM17NormalOther----10--Cute0
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Points equal 4 minus voltage of judge.
Rain DanceTM18WaterOther----5--Tough2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Pokemon after self cannot raise any voltage in that turn.
SafeguardTM20NormalOther----25--Beauty2
The user creates a protective field that prevents status problems for five turns.
Pokemon after self cannot raise any voltage in that turn.
FrustrationTM21NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the less the user likes its Trainer.
Points +2 if last to appeal.
Iron TailTM23SteelPhysical100751530Cool2
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
Points +2 if last to appeal.
ThunderboltTM24ElectricSpecial951001510Cool2
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Points +2 if first to appeal.
ThunderTM25ElectricSpecial120701030Cool2
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Points +2 if first to appeal.
ReturnTM27NormalPhysical??10020--Cute2
A full-power attack that grows more powerful the more the user likes its Trainer.
Points +2 if first to appeal.
Double TeamTM32NormalOther----15--Cool2
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Appeals first in the next turn.
Shock WaveTM34ElectricSpecial60--20--Cool2
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Points +2 if first to appeal.
FlamethrowerTM35FireSpecial951001510Beauty2
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Points +2 if first to appeal.
Fire BlastTM38FireSpecial12085510Beauty2
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Points +2 if first to appeal.
FacadeTM42NormalPhysical7010020--Cute2
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Points doubles if last to appeal.
Secret PowerTM43NormalPhysical701002030Smart2
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
Order of appealing is random in the next turn.
RestTM44PsychicOther----10--Cute0
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Points equal to the voltage of judge.
AttractTM45NormalOther--10015--Cute2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Pokemon after self cannot lower any voltage in that turn.
EndureTM58NormalOther----10--Tough2
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Pokemon after self cannot raise any voltage in that turn.
Dragon PulseTM59DragonSpecial9010010--Smart2
The foe is attacked with a shock wave generated by the user’s gaping mouth.
Increases judge's voltage by 2.
Thunder WaveTM73ElectricOther--10020--Cool2
A weak electric charge is launched at the foe. It causes paralysis if it hits.
Pokemon after self cannot lower any voltage in that turn.
CaptivateTM78NormalOther--10020--Beauty2
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Pokemon after self cannot lower any voltage in that turn.
Sleep TalkTM82NormalOther----10--Cute3
While it is asleep, the user randomly uses one of the moves it knows.
No Added Effect.
Natural GiftTM83NormalPhysical??10015--Cool2
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Points +2 if last to appeal.
SwaggerTM87NormalOther--9015--Cute2
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
Pokemon after self cannot lower any voltage in that turn.
SubstituteTM90NormalOther----10--Smart1
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Points +3 if lowest number of points in that turn.
SurfHM03WaterSpecial9510015--Beauty2
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Points +2 if first to appeal.
WaterfallHM07WaterPhysical801001520Tough3
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
No Added Effect.
WhirlpoolHM05[!]WaterSpecial157015--Beauty0
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
First to appeal +1.
Platinum, HeartGold & SoulSilver Tutor Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Icy WindIceSpecial559515100Beauty2
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Appeals last in the next turn.
Aqua TailWaterPhysical909010--Cute3
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
No Added Effect.
SnoreNormalSpecial401001530Cute3
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
No Added Effect.
OutrageDragonPhysical12010015--Cool2
The user rampages and attacks for two to three turns. However, it then becomes confused.
Can be used twice consecutively.
TwisterDragonSpecial401002020Cool3
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
No Added Effect.
SwiftNormalSpecial60--20--Cool2
Star-shaped rays are shot at the foe. This attack never misses.
Points +2 if first to appeal.
Headbutt [!]NormalPhysical701001530Tough3
The user sticks its head out and rams straight forward. It may make the foe flinch.
No Added Effect.
Egg Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Light ScreenPsychicOther----30--Beauty2
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Pokemon after self cannot raise any voltage in that turn.
MistIceOther----30--Beauty2
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Pokemon after self cannot raise any voltage in that turn.
HazeIceOther----30--Beauty2
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Pokemon after self cannot raise any voltage in that turn.
SupersonicNormalOther--5520--Smart2
The user generates odd sound waves from its body. It may confuse the target.
Pokemon after self cannot lower any voltage in that turn.
DragonbreathDragonSpecial601002030Cool2
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Points +2 if first to appeal.
Dragon DanceDragonOther----20--Cool0
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Points of next appeal doubles.
Dragon RushDragonPhysical100751020Cool2
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Points +2 if last to appeal.
Extremespeed [!]NormalPhysical801005--Cool2
The user charges the foe at blinding speed. This attack always goes before any other move.
Appeals first in the next turn.
Special Moves
Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
Draco MeteorDragonSpecial140905100Smart2
Route 228 or Blackthorn City Tutor

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