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Dragonite

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Dragonite's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Fire PunchFirePhysical751001510Beauty2
    The foe is punched with a fiery fist. It may leave the target with a burn.
    Points +2 if first to appeal.
    ThunderpunchElectricPhysical751001510Cool2
    The foe is punched with an electrified fist. It may leave the target with paralysis.
    Points +2 if first to appeal.
    RoostFlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    WrapNormalPhysical158520--Tough0
    A long body or vines are used to wrap and squeeze the foe for two to five turns.
    First to appeal +1.
    LeerNormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    Thunder WaveElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    TwisterDragonSpecial401002020Cool3
    The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    No Added Effect.
    Thunder Wave5ElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    Twister11DragonSpecial401002020Cool3
    The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    No Added Effect.
    Dragon Rage15DragonSpecial??10010--Cool3
    The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
    No Added Effect.
    Slam21NormalPhysical807520--Tough3
    The foe is slammed with a long tail, vines, etc., to inflict damage.
    No Added Effect.
    Agility25PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Aqua Tail33WaterPhysical909010--Cute3
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    No Added Effect.
    Dragon Rush39DragonPhysical100751020Cool2
    The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
    Points +2 if last to appeal.
    Safeguard47NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Dragon Dance53DragonOther----20--Cool0
    The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Points of next appeal doubles.
    Wing Attack55FlyingPhysical6010035--Cool3
    The foe is struck with large, imposing wings spread wide to inflict damage.
    No Added Effect.
    Outrage64DragonPhysical12010015--Cool2
    The user rampages and attacks for two to three turns. However, it then becomes confused.
    Can be used twice consecutively.
    Hyper Beam73NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    Dragon ClawTM02DragonPhysical8010015--Cool2
    The user slashes the foe with huge, sharp claws.
    Points +2 if first to appeal.
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    RoarTM05NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    SafeguardTM20NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Steel WingTM47SteelPhysical70902510Cool3
    The foe is hit with wings of steel. It may also raise the user’s Defense stat.
    No Added Effect.
    RoostTM51FlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Dragon PulseTM59DragonSpecial9010010--Smart2
    The foe is attacked with a shock wave generated by the user’s gaping mouth.
    Increases judge's voltage by 2.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    Thunder WaveTM73ElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    FlyHM02FlyingPhysical909515--Smart1
    The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    Points +3 if appeals to the same judge with other pokemon.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    DefogHM05FlyingOther----15--Beauty2
    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
    Pokemon after self cannot raise any voltage in that turn.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Light ScreenPsychicOther----30--Beauty2
    A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    MistIceOther----30--Beauty2
    The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    HazeIceOther----30--Beauty2
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Pokemon after self cannot raise any voltage in that turn.
    SupersonicNormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    DragonbreathDragonSpecial601002030Cool2
    The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
    Points +2 if first to appeal.
    Dragon DanceDragonOther----20--Cool0
    The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Points of next appeal doubles.
    Dragon RushDragonPhysical100751020Cool2
    The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
    Points +2 if last to appeal.
    Special Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Draco MeteorDragonSpecial140905100Smart2
    Route 210 Tutor

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