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Dunsparce

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Dunsparce's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    RageNormalPhysical2010020--Cool0
    While this move is in use, it gains attack power each time the user is hit in battle.
    Points of next appeal doubles.
    Defense Curl5NormalOther----40--Cute2
    The user curls up to conceal weak spots and raise its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Yawn9NormalOther----10--Cute2
    The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    Pokemon after self cannot lower any voltage in that turn.
    Glare13NormalOther--7530--Tough2
    The user intimidates the foe with the pattern on its belly to cause paralysis.
    Pokemon after self cannot lower any voltage in that turn.
    Rollout17RockPhysical309020--Tough2
    The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Can be used twice consecutively.
    Spite21GhostOther--10010--Tough2
    The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Pokemon after self cannot lower any voltage in that turn.
    Pursuit25DarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Screech29NormalOther--8540--Smart2
    An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
    Lowers voltage of all judges by 1.
    Roost33FlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    Take Down37NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Ancientpower41RockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Dig45GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Endeavor49NormalPhysical??1005--Tough2
    An attack move that cuts down the foe’s HP to equal the user’s HP.
    Points doubles if last to appeal.
    Flail53NormalPhysical??10015--Cute2
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Points doubles if last to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    Calm MindTM04PsychicOther----20--Smart0
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    Points of next appeal doubles.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    RoostTM51FlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    Charge BeamTM57ElectricSpecial50901070Beauty2
    The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
    Points +2 if firt to appeal.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Thunder WaveTM73ElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    Gyro BallTM74SteelPhysical??1005--Beauty2
    The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    Points doubles if last to appeal.
    Stealth RockTM76RockOther----20--Cool2
    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    Psych UpTM77NormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Poison JabTM84PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    Dream EaterTM85PsychicSpecial10010015--Smart1
    An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    BideNormalPhysical??--10--Tough2
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Points doubles if last to appeal.
    AncientpowerRockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Rock SlideRockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    BiteDarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    HeadbuttNormalPhysical701001530Tough3
    The user sticks its head out and rams straight forward. It may make the foe flinch.
    No Added Effect.
    AstonishGhostPhysical301001530Cool3
    The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    No Added Effect.
    Curse???Other----10--Tough0
    A move that works differently for the Ghost type than for all the other types.
    First to appeal +1.
    Trump CardNormalSpecial??--5--Cool0
    The fewer PP this move has, the more power it has for attack.
    First to appeal +1.
    Magic CoatPsychicOther----15--Beauty2
    A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Points doubles if last to appeal.
    SnoreNormalSpecial401001530Cute3
    An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    No Added Effect.

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