| Calm Mind | TM04 |  |  | -- | -- | 20 | -- |  | 0 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Points of next appeal doubles. |
| Roar | TM05 |  |  | -- | 100 | 20 | -- |  | 2 |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Pokemon after self cannot lower any voltage in that turn. |
| Toxic | TM06 |  |  | -- | 85 | 10 | -- |  | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Pokemon after self cannot lower any voltage in that turn. |
| Hidden Power | TM10 |  |  | ?? | 100 | 15 | -- |  | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Points +3 if lowest number of points in that turn. |
| Sunny Day | TM11 |  |  | -- | -- | 5 | -- |  | 2 |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Hyper Beam | TM15 |  |  | 150 | 90 | 5 | -- |  | 2 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Points +3 if previous pokemon reaches max voltage of a judge. |
| Protect | TM17 |  |  | -- | -- | 10 | -- |  | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Points equal 4 minus voltage of judge. |
| Rain Dance | TM18 |  |  | -- | -- | 5 | -- |  | 2 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Frustration | TM21 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| Points +2 if last to appeal. |
| Solarbeam | TM22 |  |  | 120 | 100 | 10 | -- |  | 1 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Points +3 if appeals to the same judge with other pokemon. |
| Iron Tail | TM23 |  |  | 100 | 75 | 15 | 30 |  | 2 |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Points +2 if last to appeal. |
| Return | TM27 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| Points +2 if first to appeal. |
| Dig | TM28 |  |  | 80 | 100 | 10 | -- |  | 1 |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Points +3 if appeals to the same judge with other pokemon. |
| Shadow Ball | TM30 |  |  | 80 | 100 | 15 | 20 |  | 2 |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| Points +2 if first to appeal. |
| Double Team | TM32 |  |  | -- | -- | 15 | -- |  | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Appeals first in the next turn. |
| Reflect | TM33 |  |  | -- | -- | 20 | -- |  | 2 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Pokemon after self cannot raise any voltage in that turn. |
| Flamethrower | TM35 |  |  | 95 | 100 | 15 | 10 |  | 2 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| Points +2 if first to appeal. |
| Sandstorm | TM37 |  |  | -- | -- | 10 | -- |  | 2 |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| Pokemon after self cannot raise any voltage in that turn. |
| Fire Blast | TM38 |  |  | 120 | 85 | 5 | 10 |  | 2 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| Points +2 if first to appeal. |
| Facade | TM42 |  |  | 70 | 100 | 20 | -- |  | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Points doubles if last to appeal. |
| Secret Power | TM43 |  |  | 70 | 100 | 20 | 30 |  | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| Order of appealing is random in the next turn. |
| Rest | TM44 |  |  | -- | -- | 10 | -- |  | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| Points equal to the voltage of judge. |
| Overheat | TM50 |  |  | 140 | 90 | 5 | 100 |  | 2 |
| The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| Points +3 if previous pokemon reaches a max voltage in a judge. |
| Endure | TM58 |  |  | -- | -- | 10 | -- |  | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Pokemon after self cannot raise any voltage in that turn. |
| Will-o-wisp | TM61 |  |  | -- | 75 | 15 | -- |  | 2 |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| Points +2 if first to appeal. |
| Giga Impact | TM68 |  |  | 150 | 90 | 5 | -- |  | 2 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Points +3 if previous pokemon reaches max voltage of a judge. |
| Flash | TM70 |  |  | -- | 100 | 20 | -- |  | 2 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| Lowers voltage of all judges by 1. |
| Stone Edge | TM71 |  |  | 100 | 80 | 5 | -- |  | 2 |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| Increases judge's voltage by 2. |
| Psych Up | TM77 |  |  | -- | -- | 10 | -- |  | 0 |
| The user hypnotizes itself into copying any stat change made by the foe. |
| Points of next appeal doubles. |
| Sleep Talk | TM82 |  |  | -- | -- | 10 | -- |  | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. |
| No Added Effect. |
| Natural Gift | TM83 |  |  | ?? | 100 | 15 | -- |  | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Points +2 if last to appeal. |
| Swagger | TM87 |  |  | -- | 90 | 15 | -- |  | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| Pokemon after self cannot lower any voltage in that turn. |
| Substitute | TM90 |  |  | -- | -- | 10 | -- |  | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Points +3 if lowest number of points in that turn. |
| Cut | HM01 |  |  | 50 | 95 | 30 | -- |  | 3 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| No Added Effect. |
| Strength | HM04 |  |  | 80 | 100 | 15 | -- |  | 3 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| No Added Effect. |
| Rock Smash | HM06 |  |  | 40 | 100 | 15 | 50 |  | 2 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Points +2 if last to appeal. |
| Rock Climb | HM08 |  |  | 90 | 85 | 20 | 20 |  | 2 |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Points +2 if last to appeal. |