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Grotle

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Grotle's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    WithdrawWaterOther----40--Cute2
    The user withdraws its body into its hard shell, raising its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Withdraw5WaterOther----40--Cute2
    The user withdraws its body into its hard shell, raising its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Absorb9GrassSpecial2010025--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Razor Leaf13GrassPhysical559525--Cool3
    A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    No Added Effect.
    Curse17???Other----10--Tough0
    A move that works differently for the Ghost type than for all the other types.
    First to appeal +1.
    Bite22DarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    Mega Drain27GrassSpecial4010015--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Leech Seed32GrassOther--9010--Smart0
    A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
    First to appeal +1.
    Synthesis37GrassOther----5--Smart0
    The user restores its own HP. The amount of HP regained varies with the weather.
    number of points is equal to the voltage of the judge.
    Crunch42DarkPhysical801001520Tough2
    The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    Giga Drain47GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Leaf Storm52GrassSpecial140905100Cute2
    A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Bullet SeedTM09GrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Light ScreenTM16PsychicOther----30--Beauty2
    A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Giga DrainTM19GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    SafeguardTM20NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    ReflectTM33PsychicOther----20--Smart2
    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Energy BallTM53GrassSpecial801001010Beauty2
    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    FlashTM70NormalOther--10020--Beauty2
    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
    Lowers voltage of all judges by 1.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Stealth RockTM76RockOther----20--Cool2
    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Grass KnotTM86GrassSpecial??10020--Smart2
    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Rock ClimbHM08NormalPhysical90852020Cool2
    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Worry SeedGrassOther--10010--Beauty2
    A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    Pokemon after self cannot lower any voltage in that turn.
    GrowthNormalOther----40--Beauty0
    The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
    Points of next appeal doubles.
    TickleNormalOther--10020--Cute2
    The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Pokemon after self cannot lower any voltage in that turn.
    Body SlamNormalPhysical851001530Tough3
    The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
    No Added Effect.
    Double-edgeNormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    Sand TombGroundPhysical157015--Smart0
    The user traps the foe inside a harshly raging sandstorm for two to five turns.
    First to appeal +1.
    Seed BombGrassPhysical8010015--Smart3
    The user slams a barrage of hard- shelled seeds down on the foe from above.
    No Added Effect.
    ThrashNormalPhysical9010020--Tough2
    The user rampages and attacks for two to three turns. It then becomes confused, however.
    Can be used twice consecutively.
    AmnesiaPsychicOther----20--Cute0
    The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
    Points of next appeal doubles.
    SuperpowerFightingPhysical1201005--Tough2
    The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
    Points +2 if last to appeal.

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