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Horsea

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Horsea's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    BubbleWaterSpecial201003010Cute2
    A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Smokescreen4NormalOther--10020--Smart2
    The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
    Lowers voltage of all judges by 1.
    Leer8NormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    Water Gun11WaterSpecial4010025--Cute3
    The foe is blasted with a forceful shot of water.
    No Added Effect.
    Focus Energy14NormalOther----30--Cool0
    The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
    Points of next appeal doubles.
    Bubblebeam18WaterSpecial651002010Beauty2
    A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Agility23PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Twister26DragonSpecial401002020Cool3
    The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    No Added Effect.
    Brine30WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    Hydro Pump35WaterSpecial120805--Beauty2
    The foe is blasted by a huge volume of water launched under great pressure.
    Points +2 if first to appeal.
    Dragon Dance38DragonOther----20--Cool0
    The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Points of next appeal doubles.
    Dragon Pulse42DragonSpecial9010010--Smart2
    The foe is attacked with a shock wave generated by the user’s gaping mouth.
    Increases judge's voltage by 2.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    BrineTM55WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Dragon PulseTM59DragonSpecial9010010--Smart2
    The foe is attacked with a shock wave generated by the user’s gaping mouth.
    Increases judge's voltage by 2.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Flash CannonTM91SteelSpecial801001010Smart2
    The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    FlailNormalPhysical??10015--Cute2
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Points doubles if last to appeal.
    Aurora BeamIceSpecial651002010Beauty2
    The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
    Points +2 if first to appeal.
    OctazookaWaterSpecial65851050Tough2
    The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
    Raises judge's voltage by 2.
    DisableNormalOther--8020--Smart2
    For several turns, this move prevents the foe from using the move it last used.
    Pokemon after self cannot lower any voltage in that turn.
    SplashNormalOther----40--Cute0
    The user just flops and splashes around to no effect at all…
    Points equal 4 minus voltage of judge.
    Dragon RageDragonSpecial??10010--Cool3
    The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
    No Added Effect.
    DragonbreathDragonSpecial601002030Cool2
    The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
    Points +2 if first to appeal.
    Signal BeamBugSpecial751001510Beauty2
    The user attacks with a sinister beam of light. It may also confuse the target.
    Raises judge's voltage by 2.

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