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Kangaskhan

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Kangaskhan's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Comet PunchNormalPhysical188515--Tough2
    The foe is hit with a flurry of punches that strike two to five times in a row.
    Can be used twice consecutively.
    LeerNormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    Fake Out7NormalPhysical4010010100Cute2
    An attack that hits first and makes the target flinch. This move works only on the first turn.
    Points +2 if first to appeal.
    Tail Whip10NormalOther--10030--Cute2
    The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Bite13DarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    Mega Punch19NormalPhysical808520--Tough2
    The foe is slugged by a punch thrown with muscle-packed power.
    Points +2 if last to appeal.
    Rage22NormalPhysical2010020--Cool0
    While this move is in use, it gains attack power each time the user is hit in battle.
    Points of next appeal doubles.
    Dizzy Punch25NormalPhysical701001020Cool0
    The foe is hit with a rhythmically launched punch that may also leave it confused.
    Points equal 4 minus voltage of judge.
    Crunch31DarkPhysical801001520Tough2
    The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    Endure34NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Outrage37DragonPhysical12010015--Cool2
    The user rampages and attacks for two to three turns. However, it then becomes confused.
    Can be used twice consecutively.
    Double Hit43NormalPhysical359010--Smart2
    The user slams the foe with a tail, etc. The target is hit twice in a row.
    Can be used twice consecutively.
    Sucker Punch46DarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    Reversal49FightingPhysical??10015--Cool2
    An all-out attack that becomes more powerful the less HP the user has.
    Points doubles if last to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    RoarTM05NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Drain PunchTM60FightingPhysical601005--Beauty3
    An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
    No Added Effect.
    Shadow ClawTM65GhostPhysical7010015--Cute2
    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    Points +2 if first to appeal.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    AvalancheTM72IcePhysical6010010--Cool2
    An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Points doubles if last to appeal.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Rock ClimbHM08NormalPhysical90852020Cool2
    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    StompNormalPhysical651002030Tough3
    The foe is stomped with a big foot. It may also make the target flinch.
    No Added Effect.
    ForesightNormalOther----40--Smart1
    Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Focus EnergyNormalOther----30--Cool0
    The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
    Points of next appeal doubles.
    SafeguardNormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    DisableNormalOther--8020--Smart2
    For several turns, this move prevents the foe from using the move it last used.
    Pokemon after self cannot lower any voltage in that turn.
    CounterFightingPhysical??10020--Tough2
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Points doubles if last to appeal.
    Crush ClawNormalPhysical75951050Cool3
    The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
    No Added Effect.
    SubstituteNormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Double-edgeNormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    EndeavorNormalPhysical??1005--Tough2
    An attack move that cuts down the foe’s HP to equal the user’s HP.
    Points doubles if last to appeal.
    Hammer ArmFightingPhysical1009010--Cool2
    The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
    Appeals last in the next turn.

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