Random Pokemon

Lopunny

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Lopunny's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Mirror CoatPsychicSpecial??10020--Beauty2
    A retaliation move that counters any special attack, inflicting double the damage taken.
    Points doubles if last to appeal.
    Magic CoatPsychicOther----15--Beauty2
    A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Points doubles if last to appeal.
    SplashNormalOther----40--Cute0
    The user just flops and splashes around to no effect at all…
    Points equal 4 minus voltage of judge.
    PoundNormalPhysical4010035--Tough3
    The foe is physically pounded with a long tail or a foreleg, etc.
    No Added Effect.
    Defense CurlNormalOther----40--Cute2
    The user curls up to conceal weak spots and raise its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    ForesightNormalOther----40--Smart1
    Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Endure6NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Return13NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Quick Attack16NormalPhysical4010030--Cool2
    The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    Appeals first in the next turn.
    Jump Kick23FightingPhysical859525--Cool3
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    No Added Effect.
    Baton Pass26NormalOther----40--Cute0
    The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Points equal 4 minus voltage of judge.
    Agility33PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Dizzy Punch36NormalPhysical701001020Cool0
    The foe is hit with a rhythmically launched punch that may also leave it confused.
    Points equal 4 minus voltage of judge.
    Charm43NormalOther--10020--Cute2
    The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Bounce46FlyingPhysical8585530Cute1
    The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Points +3 if appeals to the same judge with other pokemon.
    Healing Wish53PsychicOther----10--Cute0
    The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    Points equal to the voltage of the judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    Charge BeamTM57ElectricSpecial50901070Beauty2
    The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
    Points +2 if firt to appeal.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Drain PunchTM60FightingPhysical601005--Beauty3
    An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
    No Added Effect.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Thunder WaveTM73ElectricOther--10020--Cool2
    A weak electric charge is launched at the foe. It causes paralysis if it hits.
    Pokemon after self cannot lower any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Grass KnotTM86GrassSpecial??10020--Smart2
    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Fake TearsDarkOther--10020--Smart2
    The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Pokemon after self cannot lower any voltage in that turn.
    Fake OutNormalPhysical4010010100Cute2
    An attack that hits first and makes the target flinch. This move works only on the first turn.
    Points +2 if first to appeal.
    EncoreNormalOther--1005--Cute1
    The user compels the foe to keep using only the move it last used for two to six turns.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Sweet KissNormalOther--7510--Cute2
    The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Pokemon after self cannot lower any voltage in that turn.
    Double HitNormalPhysical359010--Smart2
    The user slams the foe with a tail, etc. The target is hit twice in a row.
    Can be used twice consecutively.
    AttractNormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Low KickFightingPhysical??10020--Tough3
    A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    No Added Effect.
    Sky UppercutFightingPhysical859015--Cool2
    The user attacks the foe with an uppercut thrown skyward with force.
    Points +2 if first to appeal.
    SwitcherooDarkOther--10010--Cool0
    The user trades held items with the foe faster than the eye can follow.
    Receives voltage points if previous pokemon reaches max voltage.
    ThunderpunchElectricPhysical751001510Cool2
    The foe is punched with an electrified fist. It may leave the target with paralysis.
    Points +2 if first to appeal.
    Ice PunchIcePhysical751001510Beauty2
    The foe is punched with an icy fist. It may leave the target frozen.
    Points +2 if first to appeal.
    Fire PunchFirePhysical751001510Beauty2
    The foe is punched with a fiery fist. It may leave the target with a burn.
    Points +2 if first to appeal.

    Generated in 0.341 seconds | Last modified on 07/08/26 16:50 | Cached: always

    login