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Magcargo

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Magcargo's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    YawnNormalOther----10--Cute2
    The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    Pokemon after self cannot lower any voltage in that turn.
    SmogPoisonSpecial20702040Tough3
    The foe is attacked with a discharge of filthy gases. It may also poison the target.
    No Added Effect.
    EmberFireSpecial401002510Beauty3
    The foe is attacked with small flames. The target may also be left with a burn.
    No Added Effect.
    Rock ThrowRockPhysical509015--Tough3
    The user picks up and throws a small rock at the foe to attack.
    No Added Effect.
    Ember8FireSpecial401002510Beauty3
    The foe is attacked with small flames. The target may also be left with a burn.
    No Added Effect.
    Rock Throw11RockPhysical509015--Tough3
    The user picks up and throws a small rock at the foe to attack.
    No Added Effect.
    Harden16NormalOther----30--Tough2
    The user stiffens all the muscles in its body to raise its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Recover23NormalOther----10--Smart0
    A self-healing move. The user restores its own HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    Ancientpower26RockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Amnesia31PsychicOther----20--Cute0
    The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
    Points of next appeal doubles.
    Lava Plume40FireSpecial801001530Tough2
    An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    Points +2 if first to appeal.
    Rock Slide45RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Body Slam52NormalPhysical851001530Tough3
    The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
    No Added Effect.
    Flamethrower61FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    Earth Power66GroundSpecial901001010Smart2
    The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
    Points +2 if last to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Light ScreenTM16PsychicOther----30--Beauty2
    A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    ReflectTM33PsychicOther----20--Smart2
    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    OverheatTM50FireSpecial140905100Beauty2
    The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
    Points +3 if previous pokemon reaches a max voltage in a judge.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Will-o-wispTM61FireOther--7515--Beauty2
    The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    Points +2 if first to appeal.
    ExplosionTM64NormalPhysical2501005--Beauty0
    The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    Points +15 if all pokemon appeal to the same judge.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Rock PolishTM69RockOther----20--Tough2
    The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    Appeals first in the next turn.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    Gyro BallTM74SteelPhysical??1005--Beauty2
    The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    Points doubles if last to appeal.
    Stealth RockTM76RockOther----20--Cool2
    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Acid ArmorPoisonOther----40--Tough0
    The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    Points of next appeal doubles.
    Heat WaveFireSpecial100901010Beauty2
    The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Curse???Other----10--Tough0
    A move that works differently for the Ghost type than for all the other types.
    First to appeal +1.
    SmokescreenNormalOther--10020--Smart2
    The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
    Lowers voltage of all judges by 1.
    MementoDarkOther--10010--Tough0
    The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
    Points +15 if all pokemon appeal to the same judge.
    StockpileNormalOther----20--Tough0
    The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
    Points of next appeal doubles.
    Spit UpNormalSpecial??10010--Tough2
    The power stored using the move Stockpile is released at once in an attack.
    Points +2 if last to appeal.
    SwallowNormalOther----10--Tough0
    The power stored using the move Stockpile is absorbed by the user to heal its HP.
    Points equal to the voltage of the judge.

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