Makuhita
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Makuhita's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).
| Move Name | Level | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|---|
| Tackle | — | ![]() | ![]() | 35 | 95 | 35 | -- | ![]() | 3 |
| A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
| No Added Effect. | |||||||||
| Focus Energy | — | ![]() | ![]() | -- | -- | 30 | -- | ![]() | 0 |
| The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | |||||||||
| Points of next appeal doubles. | |||||||||
| Sand-attack | 4 | ![]() | ![]() | -- | 100 | 15 | -- | ![]() | 2 |
| Sand is hurled in the foe’s face, reducing its accuracy. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Arm Thrust | 7 | ![]() | ![]() | 15 | 100 | 20 | -- | ![]() | 2 |
| The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | |||||||||
| Can be used twice consecutively. | |||||||||
| Vital Throw | 10 | ![]() | ![]() | 70 | -- | 10 | -- | ![]() | 2 |
| The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | |||||||||
| Appeals last in the next turn. | |||||||||
| Fake Out | 13 | ![]() | ![]() | 40 | 100 | 10 | 100 | ![]() | 2 |
| An attack that hits first and makes the target flinch. This move works only on the first turn. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Whirlwind | 16 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 0 |
| The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
| Points +15 if all pokemon appeal to the same judge. | |||||||||
| Knock Off | 19 | ![]() | ![]() | 20 | 100 | 20 | -- | ![]() | 3 |
| The user slaps down the foe’s held item, preventing the item from being used during the battle. | |||||||||
| No Added Effect. | |||||||||
| Smellingsalt | 22 | ![]() | ![]() | 60 | 100 | 10 | -- | ![]() | 0 |
| This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Belly Drum | 25 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
| Points of next appeal doubles. | |||||||||
| Force Palm | 28 | ![]() | ![]() | 60 | 100 | 10 | 30 | ![]() | 2 |
| The foe is attacked with a shock wave. It may also leave the target paralyzed. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Seismic Toss | 31 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 3 |
| The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||||
| No Added Effect. | |||||||||
| Wake-up Slap | 34 | ![]() | ![]() | 60 | 100 | 10 | -- | ![]() | 0 |
| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Endure | 37 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Close Combat | 40 | ![]() | ![]() | 120 | 100 | 5 | -- | ![]() | 2 |
| The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | |||||||||
| Points +3 if previous pokemon reaches max voltage of a judge. | |||||||||
| Reversal | 43 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 2 |
| An all-out attack that becomes more powerful the less HP the user has. | |||||||||
| Points doubles if last to appeal. | |||||||||
| Move Name | Machine | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | ![]() | ![]() | 150 | 100 | 20 | -- | ![]() | 1 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
| Points +3 if appeals to the same judge with other pokemon. | |||||||||
| Toxic | TM06 | ![]() | ![]() | -- | 85 | 10 | -- | ![]() | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Bulk Up | TM08 | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 0 |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
| Points of next appeal doubles. | |||||||||
| Hidden Power | TM10 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Sunny Day | TM11 | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 2 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Protect | TM17 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Rain Dance | TM18 | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 2 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Frustration | TM21 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Earthquake | TM26 | ![]() | ![]() | 100 | 100 | 10 | -- | ![]() | 2 |
| The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Return | TM27 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Dig | TM28 | ![]() | ![]() | 80 | 100 | 10 | -- | ![]() | 1 |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
| Points +3 if appeals to the same judge with other pokemon. | |||||||||
| Brick Break | TM31 | ![]() | ![]() | 75 | 100 | 15 | -- | ![]() | 3 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
| No Added Effect. | |||||||||
| Double Team | TM32 | ![]() | ![]() | -- | -- | 15 | -- | ![]() | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| Appeals first in the next turn. | |||||||||
| Rock Tomb | TM39 | ![]() | ![]() | 50 | 80 | 10 | 100 | ![]() | 2 |
| Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. | |||||||||
| Appeals last in the next turn. | |||||||||
| Facade | TM42 | ![]() | ![]() | 70 | 100 | 20 | -- | ![]() | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| Points doubles if last to appeal. | |||||||||
| Secret Power | TM43 | ![]() | ![]() | 70 | 100 | 20 | 30 | ![]() | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||||
| Order of appealing is random in the next turn. | |||||||||
| Rest | TM44 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||||
| Points equal to the voltage of judge. | |||||||||
| Attract | TM45 | ![]() | ![]() | -- | 100 | 15 | -- | ![]() | 2 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Focus Blast | TM52 | ![]() | ![]() | 120 | 70 | 5 | 10 | ![]() | 2 |
| The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Fling | TM56 | ![]() | ![]() | ?? | 100 | 10 | -- | ![]() | 1 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Endure | TM58 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Captivate | TM78 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Rock Slide | TM80 | ![]() | ![]() | 75 | 90 | 10 | 30 | ![]() | 3 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
| No Added Effect. | |||||||||
| Sleep Talk | TM82 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| No Added Effect. | |||||||||
| Natural Gift | TM83 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Poison Jab | TM84 | ![]() | ![]() | 80 | 100 | 20 | 30 | ![]() | 2 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
| Increases judge's voltage by 2. | |||||||||
| Swagger | TM87 | ![]() | ![]() | -- | 90 | 15 | -- | ![]() | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Substitute | TM90 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Surf | HM03 | ![]() | ![]() | 95 | 100 | 15 | -- | ![]() | 2 |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Strength | HM04 | ![]() | ![]() | 80 | 100 | 15 | -- | ![]() | 3 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
| No Added Effect. | |||||||||
| Rock Smash | HM06 | ![]() | ![]() | 40 | 100 | 15 | 50 | ![]() | 2 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Rock Climb | HM08 | ![]() | ![]() | 90 | 85 | 20 | 20 | ![]() | 2 |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Move Name | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|
| Faint Attack | ![]() | ![]() | 60 | -- | 20 | -- | ![]() | 2 |
| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||||||||
| Points +2 if last to appeal. | ||||||||
| Detect | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
| Points equal 4 minus voltage of judge. | ||||||||
| Foresight | ![]() | ![]() | -- | -- | 40 | -- | ![]() | 1 |
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
| Points +3 if two pokemon raise a judge's voltage consecutively. | ||||||||
| Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 1 |
| A move that boosts the power of the ally’s attack in a Double Battle. | ||||||||
| Points +3 if two pokemon raise a judge's voltage consecutively. | ||||||||
| Cross Chop | ![]() | ![]() | 100 | 80 | 5 | -- | ![]() | 2 |
| The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||||||||
| Points +2 if last to appeal. | ||||||||
| Revenge | ![]() | ![]() | 60 | 100 | 10 | -- | ![]() | 2 |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||||||
| Points doubles if last to appeal. | ||||||||
| Dynamicpunch | ![]() | ![]() | 100 | 50 | 5 | 100 | ![]() | 2 |
| The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. | ||||||||
| Points +2 if last to appeal. | ||||||||
| Counter | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
| Points doubles if last to appeal. | ||||||||
| Wake-up Slap | ![]() | ![]() | 60 | 100 | 10 | -- | ![]() | 0 |
| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | ||||||||
| Points equal 4 minus voltage of judge. | ||||||||
| Bullet Punch | ![]() | ![]() | 40 | 100 | 30 | -- | ![]() | 2 |
| The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||||||||
| Appeals first in the next turn. | ||||||||


















