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Mantine

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Mantine's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    PsybeamPsychicSpecial651002010Beauty2
    The foe is attacked with a peculiar ray. It may also leave the target confused.
    Points +2 if first to appeal.
    Bullet SeedGrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Signal BeamBugSpecial751001510Beauty2
    The user attacks with a sinister beam of light. It may also confuse the target.
    Raises judge's voltage by 2.
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    BubbleWaterSpecial201003010Cute2
    A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    SupersonicNormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    BubblebeamWaterSpecial651002010Beauty2
    A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Supersonic4NormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    Bubblebeam10WaterSpecial651002010Beauty2
    A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Headbutt13NormalPhysical701001530Tough3
    The user sticks its head out and rams straight forward. It may make the foe flinch.
    No Added Effect.
    Agility19PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Wing Attack22FlyingPhysical6010035--Cool3
    The foe is struck with large, imposing wings spread wide to inflict damage.
    No Added Effect.
    Water Pulse28WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    Take Down31NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Confuse Ray37GhostOther--10010--Smart2
    The foe is exposed to a sinister ray that triggers confusion.
    Lowers voltage of all judges by 1.
    Bounce40FlyingPhysical8585530Cute1
    The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Points +3 if appeals to the same judge with other pokemon.
    Aqua Ring46WaterOther----20--Beauty0
    The user envelops itself in a veil made of water. It regains some HP on every turn.
    Points equal to the voltage of the judge.
    Hydro Pump49WaterSpecial120805--Beauty2
    The foe is blasted by a huge volume of water launched under great pressure.
    Points +2 if first to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Bullet SeedTM09GrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    BrineTM55WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    DefogHM05FlyingOther----15--Beauty2
    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
    Pokemon after self cannot raise any voltage in that turn.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TwisterDragonSpecial401002020Cool3
    The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    No Added Effect.
    Hydro PumpWaterSpecial120805--Beauty2
    The foe is blasted by a huge volume of water launched under great pressure.
    Points +2 if first to appeal.
    HazeIceOther----30--Beauty2
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Pokemon after self cannot raise any voltage in that turn.
    SlamNormalPhysical807520--Tough3
    The foe is slammed with a long tail, vines, etc., to inflict damage.
    No Added Effect.
    Mud SportGroundOther----15--Cute2
    The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
    Pokemon after self cannot raise any voltage in that turn.
    Rock SlideRockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Mirror CoatPsychicSpecial??10020--Beauty2
    A retaliation move that counters any special attack, inflicting double the damage taken.
    Points doubles if last to appeal.
    Water SportWaterOther----15--Cute2
    The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    Pokemon after self cannot raise any voltage in that turn.
    SplashNormalOther----40--Cute0
    The user just flops and splashes around to no effect at all…
    Points equal 4 minus voltage of judge.

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