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Marill

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Marill's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    Defense Curl2NormalOther----40--Cute2
    The user curls up to conceal weak spots and raise its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Tail Whip7NormalOther--10030--Cute2
    The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Water Gun10WaterSpecial4010025--Cute3
    The foe is blasted with a forceful shot of water.
    No Added Effect.
    Rollout15RockPhysical309020--Tough2
    The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Can be used twice consecutively.
    Bubblebeam18WaterSpecial651002010Beauty2
    A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Aqua Ring23WaterOther----20--Beauty0
    The user envelops itself in a veil made of water. It regains some HP on every turn.
    Points equal to the voltage of the judge.
    Double-edge27NormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    Rain Dance32WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Aqua Tail37WaterPhysical909010--Cute3
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    No Added Effect.
    Hydro Pump42WaterSpecial120805--Beauty2
    The foe is blasted by a huge volume of water launched under great pressure.
    Points +2 if first to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Grass KnotTM86GrassSpecial??10020--Smart2
    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Light ScreenPsychicOther----30--Beauty2
    A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    PresentNormalPhysical??9015--Cute0
    The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
    Points equal 4 minus voltage of judge.
    AmnesiaPsychicOther----20--Cute0
    The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
    Points of next appeal doubles.
    Future SightPsychicSpecial809015--Smart2
    Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Points +2 if first to appeal.
    Belly DrumNormalOther----10--Cute0
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Points of next appeal doubles.
    Perish SongNormalOther----5--Beauty2
    Any Pokémon that hears this song faints in three turns unless it switches out of battle.
    Lowers voltage of all judges by 1.
    SupersonicNormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteNormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Aqua JetWaterPhysical4010020--Beauty2
    The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    Appeals first in the next turn.
    SuperpowerFightingPhysical1201005--Tough2
    The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
    Points +2 if last to appeal.
    RefreshNormalOther----20--Cute0
    The user rests to cure itself of a poisoning, burn, or paralysis.
    Points equal to the voltage of judge.

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