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Marowak

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Marowak's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    GrowlNormalOther--10040--Cute2
    The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Tail WhipNormalOther--10030--Cute2
    The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Bone ClubGroundPhysical65852010Tough3
    The user clubs the foe with a bone. It may also make the target flinch.
    No Added Effect.
    HeadbuttNormalPhysical701001530Tough3
    The user sticks its head out and rams straight forward. It may make the foe flinch.
    No Added Effect.
    Tail Whip3NormalOther--10030--Cute2
    The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Bone Club7GroundPhysical65852010Tough3
    The user clubs the foe with a bone. It may also make the target flinch.
    No Added Effect.
    Headbutt11NormalPhysical701001530Tough3
    The user sticks its head out and rams straight forward. It may make the foe flinch.
    No Added Effect.
    Leer13NormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    Focus Energy17NormalOther----30--Cool0
    The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
    Points of next appeal doubles.
    Bonemerang21GroundPhysical509010--Tough2
    The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
    Can be used twice consecutively.
    Rage23NormalPhysical2010020--Cool0
    While this move is in use, it gains attack power each time the user is hit in battle.
    Points of next appeal doubles.
    False Swipe27NormalPhysical4010040--Cool0
    A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
    Points equal 4 minus voltage of judge.
    Thrash33NormalPhysical9010020--Tough2
    The user rampages and attacks for two to three turns. It then becomes confused, however.
    Can be used twice consecutively.
    Fling37DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    Bone Rush43GroundPhysical258010--Tough2
    The user strikes at the foe with a hard bone two to five times in a row.
    Can be used twice consecutively.
    Endeavor49NormalPhysical??1005--Tough2
    An attack move that cuts down the foe’s HP to equal the user’s HP.
    Points doubles if last to appeal.
    Double-edge53NormalPhysical12010015--Tough0
    A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Points +15 if all pokemon appeal to the same judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Focus PunchTM01FightingPhysical15010020--Tough1
    The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Points +3 if appeals to the same judge with other pokemon.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    False SwipeTM54NormalPhysical4010040--Cool0
    A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
    Points equal 4 minus voltage of judge.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Stone EdgeTM71RockPhysical100805--Tough2
    The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    Increases judge's voltage by 2.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Stealth RockTM76RockOther----20--Cool2
    The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Rock ClimbHM08NormalPhysical90852020Cool2
    A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Rock SlideRockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    AncientpowerRockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Belly DrumNormalOther----10--Cute0
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Points of next appeal doubles.
    ScreechNormalOther--8540--Smart2
    An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
    Lowers voltage of all judges by 1.
    Skull BashNormalPhysical10010015100Tough1
    The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
    Points +3 if appeals to the same judge with other pokemon.
    Perish SongNormalOther----5--Beauty2
    Any Pokémon that hears this song faints in three turns unless it switches out of battle.
    Lowers voltage of all judges by 1.
    Swords DanceNormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Double KickFightingPhysical3010030--Cool2
    The foe is quickly kicked twice in succession using both feet.
    Can be used twice consecutively.
    Iron HeadSteelPhysical801001530Tough2
    The foe slams the target with its steel-hard head. It may also make the target flinch.
    Points +2 if last to appeal.

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