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Milotic

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    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Milotic's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water GunWaterSpecial4010025--Cute3
    The foe is blasted with a forceful shot of water.
    No Added Effect.
    WrapNormalPhysical158520--Tough0
    A long body or vines are used to wrap and squeeze the foe for two to five turns.
    First to appeal +1.
    Water Sport5WaterOther----15--Cute2
    The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    Pokemon after self cannot raise any voltage in that turn.
    Refresh9NormalOther----20--Cute0
    The user rests to cure itself of a poisoning, burn, or paralysis.
    Points equal to the voltage of judge.
    Water Pulse13WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    Twister17DragonSpecial401002020Cool3
    The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    No Added Effect.
    Recover21NormalOther----10--Smart0
    A self-healing move. The user restores its own HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    Captivate25NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Aqua Tail29WaterPhysical909010--Cute3
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    No Added Effect.
    Rain Dance33WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Hydro Pump37WaterSpecial120805--Beauty2
    The foe is blasted by a huge volume of water launched under great pressure.
    Points +2 if first to appeal.
    Attract41NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Safeguard45NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Aqua Ring49WaterOther----20--Beauty0
    The user envelops itself in a veil made of water. It regains some HP on every turn.
    Points equal to the voltage of the judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    SafeguardTM20NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Dragon PulseTM59DragonSpecial9010010--Smart2
    The foe is attacked with a shock wave generated by the user’s gaping mouth.
    Increases judge's voltage by 2.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    AvalancheTM72IcePhysical6010010--Cool2
    An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Points doubles if last to appeal.
    Psych UpTM77NormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Mirror CoatPsychicSpecial??10020--Beauty2
    A retaliation move that counters any special attack, inflicting double the damage taken.
    Points doubles if last to appeal.
    DragonbreathDragonSpecial601002030Cool2
    The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
    Points +2 if first to appeal.
    Mud SportGroundOther----15--Cute2
    The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
    Pokemon after self cannot raise any voltage in that turn.
    HypnosisPsychicOther--7020--Smart2
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Pokemon after self cannot lower any voltage in that turn.
    Light ScreenPsychicOther----30--Beauty2
    A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Confuse RayGhostOther--10010--Smart2
    The foe is exposed to a sinister ray that triggers confusion.
    Lowers voltage of all judges by 1.
    MistIceOther----30--Beauty2
    The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    HazeIceOther----30--Beauty2
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Pokemon after self cannot raise any voltage in that turn.
    TickleNormalOther--10020--Cute2
    The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Pokemon after self cannot lower any voltage in that turn.

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