Mime Jr.
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Mime Jr.'s evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh) or Blackthorn City (Johto).
| Move Name | Level | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|---|
| Tickle | — | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Barrier | — | ![]() | ![]() | -- | -- | 30 | -- | ![]() | 2 |
| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Confusion | — | ![]() | ![]() | 50 | 100 | 25 | 10 | ![]() | 3 |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
| No Added Effect. | |||||||||
| Copycat | 4 | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 0 |
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Meditate | 8 | ![]() | ![]() | -- | -- | 40 | -- | ![]() | 0 |
| The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
| Points of next appeal doubles. | |||||||||
| Encore | 11 | ![]() | ![]() | -- | 100 | 5 | -- | ![]() | 1 |
| The user compels the foe to keep using only the move it last used for two to six turns. | |||||||||
| Points +3 if two pokemon raise a judge's voltage consecutively. | |||||||||
| Doubleslap | 15 | ![]() | ![]() | 15 | 85 | 10 | -- | ![]() | 2 |
| The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
| Can be used twice consecutively. | |||||||||
| Mimic | 18 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Light Screen | 22 | ![]() | ![]() | -- | -- | 30 | -- | ![]() | 2 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Reflect | 22 | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 2 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Psybeam | 25 | ![]() | ![]() | 65 | 100 | 20 | 10 | ![]() | 2 |
| The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Substitute | 29 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Recycle | 32 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user recycles a single-use item that has been used in battle so it can be used again. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Trick | 36 | ![]() | ![]() | -- | 100 | 10 | -- | ![]() | 0 |
| The user catches the foe off guard and swaps the foe’s held item with its own. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Psychic | 39 | ![]() | ![]() | 90 | 100 | 10 | 10 | ![]() | 2 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Role Play | 43 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 1 |
| The user mimics the foe completely, copying the foe’s natural ability. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Baton Pass | 46 | ![]() | ![]() | -- | -- | 40 | -- | ![]() | 0 |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Safeguard | 50 | ![]() | ![]() | -- | -- | 25 | -- | ![]() | 2 |
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Move Name | Machine | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | ![]() | ![]() | 150 | 100 | 20 | -- | ![]() | 1 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
| Points +3 if appeals to the same judge with other pokemon. | |||||||||
| Calm Mind | TM04 | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 0 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| Points of next appeal doubles. | |||||||||
| Toxic | TM06 | ![]() | ![]() | -- | 85 | 10 | -- | ![]() | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Hidden Power | TM10 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Sunny Day | TM11 | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 2 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Taunt | TM12 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 0 |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Light Screen | TM16 | ![]() | ![]() | -- | -- | 30 | -- | ![]() | 2 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Protect | TM17 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Rain Dance | TM18 | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 2 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Safeguard | TM20 | ![]() | ![]() | -- | -- | 25 | -- | ![]() | 2 |
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Frustration | TM21 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Solarbeam | TM22 | ![]() | ![]() | 120 | 100 | 10 | -- | ![]() | 1 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
| Points +3 if appeals to the same judge with other pokemon. | |||||||||
| Thunderbolt | TM24 | ![]() | ![]() | 95 | 100 | 15 | 10 | ![]() | 2 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Thunder | TM25 | ![]() | ![]() | 120 | 70 | 10 | 30 | ![]() | 2 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Return | TM27 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Psychic | TM29 | ![]() | ![]() | 90 | 100 | 10 | 10 | ![]() | 2 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Shadow Ball | TM30 | ![]() | ![]() | 80 | 100 | 15 | 20 | ![]() | 2 |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Brick Break | TM31 | ![]() | ![]() | 75 | 100 | 15 | -- | ![]() | 3 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
| No Added Effect. | |||||||||
| Double Team | TM32 | ![]() | ![]() | -- | -- | 15 | -- | ![]() | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| Appeals first in the next turn. | |||||||||
| Reflect | TM33 | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 2 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Shock Wave | TM34 | ![]() | ![]() | 60 | -- | 20 | -- | ![]() | 2 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Torment | TM41 | ![]() | ![]() | -- | 100 | 15 | -- | ![]() | 0 |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Facade | TM42 | ![]() | ![]() | 70 | 100 | 20 | -- | ![]() | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| Points doubles if last to appeal. | |||||||||
| Secret Power | TM43 | ![]() | ![]() | 70 | 100 | 20 | 30 | ![]() | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||||
| Order of appealing is random in the next turn. | |||||||||
| Rest | TM44 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||||
| Points equal to the voltage of judge. | |||||||||
| Attract | TM45 | ![]() | ![]() | -- | 100 | 15 | -- | ![]() | 2 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Thief | TM46 | ![]() | ![]() | 40 | 100 | 10 | -- | ![]() | 0 |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Skill Swap | TM48 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user employs its psychic power to exchange abilities with the foe. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Snatch | TM49 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user steals the effects of any healing or status- changing move the foe attempts to use. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Fling | TM56 | ![]() | ![]() | ?? | 100 | 10 | -- | ![]() | 1 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Charge Beam | TM57 | ![]() | ![]() | 50 | 90 | 10 | 70 | ![]() | 2 |
| The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | |||||||||
| Points +2 if firt to appeal. | |||||||||
| Endure | TM58 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Drain Punch | TM60 | ![]() | ![]() | 60 | 100 | 5 | -- | ![]() | 3 |
| An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||||
| No Added Effect. | |||||||||
| Recycle | TM67 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user recycles a single-use item that has been used in battle so it can be used again. | |||||||||
| Receives voltage points if previous pokemon reaches max voltage. | |||||||||
| Flash | TM70 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |||||||||
| Lowers voltage of all judges by 1. | |||||||||
| Thunder Wave | TM73 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Psych Up | TM77 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| Points of next appeal doubles. | |||||||||
| Captivate | TM78 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Sleep Talk | TM82 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| No Added Effect. | |||||||||
| Natural Gift | TM83 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Dream Eater | TM85 | ![]() | ![]() | 100 | 100 | 15 | -- | ![]() | 1 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. | |||||||||
| Points +3 if two pokemon raise a judge's voltage consecutively. | |||||||||
| Grass Knot | TM86 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
| Increases judge's voltage by 2. | |||||||||
| Swagger | TM87 | ![]() | ![]() | -- | 90 | 15 | -- | ![]() | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Substitute | TM90 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Trick Room | TM92 | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 2 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| Order of appealing is random in the next turn. | |||||||||
| Move Name | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|
| Mud-slap | ![]() | ![]() | 20 | 100 | 10 | 100 | ![]() | 3 |
| The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | ||||||||
| No Added Effect. | ||||||||
| Snore | ![]() | ![]() | 40 | 100 | 15 | 30 | ![]() | 3 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| No Added Effect. | ||||||||
| Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 1 |
| A move that boosts the power of the ally’s attack in a Double Battle. | ||||||||
| Points +3 if two pokemon raise a judge's voltage consecutively. | ||||||||
| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ![]() | 2 |
| The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
| Raises judge's voltage by 2. | ||||||||
| Trick | ![]() | ![]() | -- | 100 | 10 | -- | ![]() | 0 |
| The user catches the foe off guard and swaps the foe’s held item with its own. | ||||||||
| Receives voltage points if previous pokemon reaches max voltage. | ||||||||
| Uproar | ![]() | ![]() | 50 | 100 | 10 | -- | ![]() | 2 |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
| Lowers voltage of all judges by 1. | ||||||||
| Magic Coat [!] | ![]() | ![]() | -- | -- | 15 | -- | ![]() | 2 |
| A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||||||||
| Points doubles if last to appeal. | ||||||||
| Role Play [!] | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 1 |
| The user mimics the foe completely, copying the foe’s natural ability. | ||||||||
| Points +3 if lowest number of points in that turn. | ||||||||
| Headbutt [!] | ![]() | ![]() | 70 | 100 | 15 | 30 | ![]() | 3 |
| The user sticks its head out and rams straight forward. It may make the foe flinch. | ||||||||
| No Added Effect. | ||||||||
| Move Name | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|
| Future Sight | ![]() | ![]() | 80 | 90 | 15 | -- | ![]() | 2 |
| Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||||||||
| Points +2 if first to appeal. | ||||||||
| Hypnosis | ![]() | ![]() | -- | 70 | 20 | -- | ![]() | 2 |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
| Pokemon after self cannot lower any voltage in that turn. | ||||||||
| Mimic | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | ||||||||
| Receives voltage points if previous pokemon reaches max voltage. | ||||||||
| Psych Up | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
| Points of next appeal doubles. | ||||||||
| Fake Out | ![]() | ![]() | 40 | 100 | 10 | 100 | ![]() | 2 |
| An attack that hits first and makes the target flinch. This move works only on the first turn. | ||||||||
| Points +2 if first to appeal. | ||||||||
| Trick | ![]() | ![]() | -- | 100 | 10 | -- | ![]() | 0 |
| The user catches the foe off guard and swaps the foe’s held item with its own. | ||||||||
| Receives voltage points if previous pokemon reaches max voltage. | ||||||||
| Confuse Ray | ![]() | ![]() | -- | 100 | 10 | -- | ![]() | 2 |
| The foe is exposed to a sinister ray that triggers confusion. | ||||||||
| Lowers voltage of all judges by 1. | ||||||||
| Wake-up Slap | ![]() | ![]() | 60 | 100 | 10 | -- | ![]() | 0 |
| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | ||||||||
| Points equal 4 minus voltage of judge. | ||||||||
| Teeter Dance | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| The user performs a wobbly dance that confuses all the Pokémon in battle. | ||||||||
| Order of appealing is random in the next turn. | ||||||||
| Healing Wish | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||||||||
| Points equal to the voltage of the judge. | ||||||||
| Charm | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | ||||||||
| Pokemon after self cannot lower any voltage in that turn. | ||||||||
| Nasty Plot [!] | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 0 |
| The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | ||||||||
| Points of next appeal doubles. | ||||||||





















08/05/2010 ~ 15/08/2010
29/05/2010 ~ 19/06/2010
06/05/2010 ~ 25/06/2010
18/06/2010 ~ 14/07/2010
