Random Pokemon

Nidoran♀

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Nidoran♀'s evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    GrowlNormalOther--10040--Cute2
    The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    ScratchNormalPhysical4010035--Tough3
    Hard, pointed, and sharp claws rake the foe to inflict damage.
    No Added Effect.
    Tail Whip7NormalOther--10030--Cute2
    The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Double Kick9FightingPhysical3010030--Cool2
    The foe is quickly kicked twice in succession using both feet.
    Can be used twice consecutively.
    Poison Sting13PoisonPhysical151003530Smart2
    The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
    Pokemon after self cannot lower any voltage in that turn.
    Fury Swipes19NormalPhysical188015--Tough2
    The foe is raked with sharp claws or scythes for two to five times in quick succession.
    Can be used twice consecutively.
    Bite21DarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    Helping Hand25NormalOther----20--Smart1
    A move that boosts the power of the ally’s attack in a Double Battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Toxic Spikes31PoisonOther----20--Smart2
    The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    Flatter33DarkOther--10015--Smart2
    Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Crunch37DarkPhysical801001520Tough2
    The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    Captivate43NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Poison Fang45PoisonPhysical501001530Smart2
    The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
    Increases judge's voltage by 2.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ThunderboltTM24ElectricSpecial951001510Cool2
    A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    Points +2 if first to appeal.
    ThunderTM25ElectricSpecial120701030Cool2
    A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    Points +2 if first to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    Sludge BombTM36PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Shadow ClawTM65GhostPhysical7010015--Cute2
    The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    Points +2 if first to appeal.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Poison JabTM84PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    SupersonicNormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    DisableNormalOther--8020--Smart2
    For several turns, this move prevents the foe from using the move it last used.
    Pokemon after self cannot lower any voltage in that turn.
    Take DownNormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Focus EnergyNormalOther----30--Cool0
    The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
    Points of next appeal doubles.
    CharmNormalOther--10020--Cute2
    The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
    Pokemon after self cannot lower any voltage in that turn.
    CounterFightingPhysical??10020--Tough2
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Points doubles if last to appeal.
    Beat UpDarkPhysical1010010--Smart2
    The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
    Can be used twice consecutively.
    PursuitDarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.

    Generated in 0.129 seconds | Last modified on 07/08/27 10:24 | Cached: always

    login