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Ninetales

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    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Ninetales's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Nasty PlotDarkOther----20--Cute0
    The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
    Points of next appeal doubles.
    EmberFireSpecial401002510Beauty3
    The foe is attacked with small flames. The target may also be left with a burn.
    No Added Effect.
    Quick AttackNormalPhysical4010030--Cool2
    The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    Appeals first in the next turn.
    Confuse RayGhostOther--10010--Smart2
    The foe is exposed to a sinister ray that triggers confusion.
    Lowers voltage of all judges by 1.
    SafeguardNormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Calm MindTM04PsychicOther----20--Smart0
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    Points of next appeal doubles.
    RoarTM05NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    SafeguardTM20NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FlamethrowerTM35FireSpecial951001510Beauty2
    The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Points +2 if first to appeal.
    Fire BlastTM38FireSpecial12085510Beauty2
    The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    OverheatTM50FireSpecial140905100Beauty2
    The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
    Points +3 if previous pokemon reaches a max voltage in a judge.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Will-o-wispTM61FireOther--7515--Beauty2
    The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    Points +2 if first to appeal.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Psych UpTM77NormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Dark PulseTM79DarkSpecial801001520Cool2
    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Points +2 if first to appeal.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Dream EaterTM85PsychicSpecial10010015--Smart1
    An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Faint AttackDarkPhysical60--20--Smart2
    The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    Points +2 if last to appeal.
    HypnosisPsychicOther--7020--Smart2
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Pokemon after self cannot lower any voltage in that turn.
    FlailNormalPhysical??10015--Cute2
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Points doubles if last to appeal.
    SpiteGhostOther--10010--Tough2
    The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Pokemon after self cannot lower any voltage in that turn.
    DisableNormalOther--8020--Smart2
    For several turns, this move prevents the foe from using the move it last used.
    Pokemon after self cannot lower any voltage in that turn.
    HowlNormalOther----40--Cool0
    The user howls loudly to raise its spirit, boosting its Attack stat.
    Points of next appeal doubles.
    Psych UpNormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    Heat WaveFireSpecial100901010Beauty2
    The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Points +2 if first to appeal.
    Flare BlitzFirePhysical1201001510Smart2
    The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ExtrasensoryPsychicSpecial801003010Cool2
    The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Points +2 if first to appeal.
    Energy BallGrassSpecial801001010Beauty2
    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.

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