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Ninjask

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Ninjask's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Bug BiteBugPhysical6010020--Tough0
    The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
    Receives voltage points if previous pokemon reaches max voltage.
    ScratchNormalPhysical4010035--Tough3
    Hard, pointed, and sharp claws rake the foe to inflict damage.
    No Added Effect.
    HardenNormalOther----30--Tough2
    The user stiffens all the muscles in its body to raise its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Leech LifeBugPhysical2010015--Smart1
    A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Sand-attackGroundOther--10015--Cute2
    Sand is hurled in the foe’s face, reducing its accuracy.
    Pokemon after self cannot lower any voltage in that turn.
    Leech Life5BugPhysical2010015--Smart1
    A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Sand-attack9GroundOther--10015--Cute2
    Sand is hurled in the foe’s face, reducing its accuracy.
    Pokemon after self cannot lower any voltage in that turn.
    Fury Swipes14NormalPhysical188015--Tough2
    The foe is raked with sharp claws or scythes for two to five times in quick succession.
    Can be used twice consecutively.
    Mind Reader19NormalOther----5--Smart1
    The user senses the foe’s movements with its mind to ensure its next attack does not miss.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Double Team20NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Fury Cutter20BugPhysical109520--Cool2
    The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Can be used twice consecutively.
    Screech20NormalOther--8540--Smart2
    An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
    Lowers voltage of all judges by 1.
    Swords Dance25NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Slash31NormalPhysical7010020--Cool3
    The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
    No Added Effect.
    Agility38PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Baton Pass45NormalOther----40--Cute0
    The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Points equal 4 minus voltage of judge.
    X-scissor52BugPhysical8010015--Beauty2
    The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
    Points +2 if first to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Giga DrainTM19GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    SandstormTM37RockOther----10--Tough2
    A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    Pokemon after self cannot raise any voltage in that turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    RoostTM51FlyingOther----10--Cool0
    The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
    Points equal to the voltage of the judge.
    False SwipeTM54NormalPhysical4010040--Cool0
    A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
    Points equal 4 minus voltage of judge.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Silver WindTM62BugSpecial60100510Beauty2
    The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
    Raises judge's voltage by 2.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    FlashTM70NormalOther--10020--Beauty2
    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
    Lowers voltage of all judges by 1.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    X-scissorTM81BugPhysical8010015--Beauty2
    The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
    Points +2 if first to appeal.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    U-turnTM89BugPhysical7010020--Cute0
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    Points equal 4 minus voltage of judge.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    DefogHM05FlyingOther----15--Beauty2
    Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
    Pokemon after self cannot raise any voltage in that turn.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    EndureNormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    Faint AttackDarkPhysical60--20--Smart2
    The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    Points +2 if last to appeal.
    GustFlyingSpecial4010035--Smart3
    A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    No Added Effect.
    Silver WindBugSpecial60100510Beauty2
    The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
    Raises judge's voltage by 2.
    Bug BuzzBugSpecial901001010Beauty0
    The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
    Increases judge's voltage by 2.
    Night SlashDarkPhysical7010015--Beauty3
    The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
    No Added Effect.
    Bug BiteBugPhysical6010020--Tough0
    The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
    Receives voltage points if previous pokemon reaches max voltage.

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