| Focus Punch | TM01 |  |  | 150 | 100 | 20 | -- |  | 1 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Points +3 if appeals to the same judge with other pokemon. |
| Dragon Claw | TM02 |  |  | 80 | 100 | 15 | -- |  | 2 |
| The user slashes the foe with huge, sharp claws. |
| Points +2 if first to appeal. |
| Water Pulse | TM03 |  |  | 60 | 100 | 20 | 20 |  | 2 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| Points +2 if first to appeal. |
| Roar | TM05 |  |  | -- | 100 | 20 | -- |  | 2 |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Pokemon after self cannot lower any voltage in that turn. |
| Toxic | TM06 |  |  | -- | 85 | 10 | -- |  | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Pokemon after self cannot lower any voltage in that turn. |
| Hail | TM07 |  |  | -- | -- | 10 | -- |  | 2 |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| Pokemon after self cannot raise any voltage in that turn. |
| Bulk Up | TM08 |  |  | -- | -- | 20 | -- |  | 0 |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| Points of next appeal doubles. |
| Hidden Power | TM10 |  |  | ?? | 100 | 15 | -- |  | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Points +3 if lowest number of points in that turn. |
| Sunny Day | TM11 |  |  | -- | -- | 5 | -- |  | 2 |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Ice Beam | TM13 |  |  | 95 | 100 | 10 | 10 |  | 2 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| Points +2 if first to appeal. |
| Blizzard | TM14 |  |  | 120 | 70 | 5 | 10 |  | 2 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| Points +2 if first to appeal. |
| Hyper Beam | TM15 |  |  | 150 | 90 | 5 | -- |  | 2 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Points +3 if previous pokemon reaches max voltage of a judge. |
| Protect | TM17 |  |  | -- | -- | 10 | -- |  | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Points equal 4 minus voltage of judge. |
| Rain Dance | TM18 |  |  | -- | -- | 5 | -- |  | 2 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Safeguard | TM20 |  |  | -- | -- | 25 | -- |  | 2 |
| The user creates a protective field that prevents status problems for five turns. |
| Pokemon after self cannot raise any voltage in that turn. |
| Frustration | TM21 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| Points +2 if last to appeal. |
| Thunderbolt | TM24 |  |  | 95 | 100 | 15 | 10 |  | 2 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| Points +2 if first to appeal. |
| Thunder | TM25 |  |  | 120 | 70 | 10 | 30 |  | 2 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| Points +2 if first to appeal. |
| Earthquake | TM26 |  |  | 100 | 100 | 10 | -- |  | 2 |
| The user sets off an earthquake that hits all the Pokémon in the battle. |
| Points +2 if last to appeal. |
| Return | TM27 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| Points +2 if first to appeal. |
| Brick Break | TM31 |  |  | 75 | 100 | 15 | -- |  | 3 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| No Added Effect. |
| Double Team | TM32 |  |  | -- | -- | 15 | -- |  | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Appeals first in the next turn. |
| Shock Wave | TM34 |  |  | 60 | -- | 20 | -- |  | 2 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| Points +2 if first to appeal. |
| Flamethrower | TM35 |  |  | 95 | 100 | 15 | 10 |  | 2 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| Points +2 if first to appeal. |
| Sandstorm | TM37 |  |  | -- | -- | 10 | -- |  | 2 |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| Pokemon after self cannot raise any voltage in that turn. |
| Fire Blast | TM38 |  |  | 120 | 85 | 5 | 10 |  | 2 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| Points +2 if first to appeal. |
| Rock Tomb | TM39 |  |  | 50 | 80 | 10 | 100 |  | 2 |
| Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| Appeals last in the next turn. |
| Aerial Ace | TM40 |  |  | 60 | -- | 20 | -- |  | 2 |
| The user confounds the foe with speed, then slashes. The attack lands without fail. |
| Points +2 if first to appeal. |
| Facade | TM42 |  |  | 70 | 100 | 20 | -- |  | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Points doubles if last to appeal. |
| Secret Power | TM43 |  |  | 70 | 100 | 20 | 30 |  | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| Order of appealing is random in the next turn. |
| Rest | TM44 |  |  | -- | -- | 10 | -- |  | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| Points equal to the voltage of judge. |
| Focus Blast | TM52 |  |  | 120 | 70 | 5 | 10 |  | 2 |
| The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| Points +2 if first to appeal. |
| Brine | TM55 |  |  | 65 | 100 | 10 | -- |  | 2 |
| If the foe’s HP is down to about half, this attack will hit with double the power. |
| Increases judge's voltage by 2. |
| Fling | TM56 |  |  | ?? | 100 | 10 | -- |  | 1 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Points +3 if lowest number of points in that turn. |
| Endure | TM58 |  |  | -- | -- | 10 | -- |  | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Pokemon after self cannot raise any voltage in that turn. |
| Dragon Pulse | TM59 |  |  | 90 | 100 | 10 | -- |  | 2 |
| The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| Increases judge's voltage by 2. |
| Shadow Claw | TM65 |  |  | 70 | 100 | 15 | -- |  | 2 |
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| Points +2 if first to appeal. |
| Giga Impact | TM68 |  |  | 150 | 90 | 5 | -- |  | 2 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Points +3 if previous pokemon reaches max voltage of a judge. |
| Stone Edge | TM71 |  |  | 100 | 80 | 5 | -- |  | 2 |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| Increases judge's voltage by 2. |
| Avalanche | TM72 |  |  | 60 | 100 | 10 | -- |  | 2 |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Points doubles if last to appeal. |
| Thunder Wave | TM73 |  |  | -- | 100 | 20 | -- |  | 2 |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| Pokemon after self cannot lower any voltage in that turn. |
| Psych Up | TM77 |  |  | -- | -- | 10 | -- |  | 0 |
| The user hypnotizes itself into copying any stat change made by the foe. |
| Points of next appeal doubles. |
| Rock Slide | TM80 |  |  | 75 | 90 | 10 | 30 |  | 3 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| No Added Effect. |
| Sleep Talk | TM82 |  |  | -- | -- | 10 | -- |  | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. |
| No Added Effect. |
| Natural Gift | TM83 |  |  | ?? | 100 | 15 | -- |  | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Points +2 if last to appeal. |
| Swagger | TM87 |  |  | -- | 90 | 15 | -- |  | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| Pokemon after self cannot lower any voltage in that turn. |
| Substitute | TM90 |  |  | -- | -- | 10 | -- |  | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Points +3 if lowest number of points in that turn. |
| Trick Room | TM92 |  |  | -- | -- | 5 | -- |  | 2 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Order of appealing is random in the next turn. |
| Cut | HM01 |  |  | 50 | 95 | 30 | -- |  | 3 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| No Added Effect. |
| Surf | HM03 |  |  | 95 | 100 | 15 | -- |  | 2 |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| Points +2 if first to appeal. |
| Strength | HM04 |  |  | 80 | 100 | 15 | -- |  | 3 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| No Added Effect. |
| Rock Smash | HM06 |  |  | 40 | 100 | 15 | 50 |  | 2 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Points +2 if last to appeal. |