Random Pokemon

Poochyena

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Poochyena's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    Howl5NormalOther----40--Cool0
    The user howls loudly to raise its spirit, boosting its Attack stat.
    Points of next appeal doubles.
    Sand-attack9GroundOther--10015--Cute2
    Sand is hurled in the foe’s face, reducing its accuracy.
    Pokemon after self cannot lower any voltage in that turn.
    Bite13DarkPhysical601002530Tough3
    The foe is bitten with viciously sharp fangs. It may make the target flinch.
    No Added Effect.
    Odor Sleuth17NormalOther----40--Smart1
    Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Roar21NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    Swagger25NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    Assurance29DarkPhysical5010010--Beauty2
    If the foe has already taken some damage in the same turn, this attack’s power is doubled.
    Points doubles if last to appeal.
    Scary Face33NormalOther--9010--Tough2
    The user frightens the foe with a scary face to sharply reduce its Speed stat.
    Appeals last in the next turn.
    Taunt37DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    Embargo41DarkOther--10015--Cute2
    It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    Pokemon after self cannot raise any voltage in that turn.
    Take Down45NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Sucker Punch49DarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    Crunch53DarkPhysical801001520Tough2
    The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    RoarTM05NormalOther--10020--Cool2
    The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Pokemon after self cannot lower any voltage in that turn.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    TauntTM12DarkOther--10020--Smart0
    The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    Points equal 4 minus voltage of judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    Iron TailTM23SteelPhysical100751530Cool2
    The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    TormentTM41DarkOther--10015--Tough0
    The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    Points equal 4 minus voltage of judge.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    SnatchTM49DarkOther----10--Smart0
    The user steals the effects of any healing or status- changing move the foe attempts to use.
    Receives voltage points if previous pokemon reaches max voltage.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    EmbargoTM63DarkOther--10015--Cute2
    It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    Pokemon after self cannot raise any voltage in that turn.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Dark PulseTM79DarkSpecial801001520Cool2
    The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Points +2 if first to appeal.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    AstonishGhostPhysical301001530Cool3
    The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    No Added Effect.
    Poison FangPoisonPhysical501001530Smart2
    The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
    Increases judge's voltage by 2.
    CovetNormalPhysical4010040--Cute0
    The user endearingly approaches the foe, then steals the item the foe is holding.
    Receives voltage points if previous pokemon reaches max voltage.
    LeerNormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    YawnNormalOther----10--Cute2
    The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    Pokemon after self cannot lower any voltage in that turn.
    Sucker PunchDarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    Ice FangIcePhysical65951510Cool3
    The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    No Added Effect.
    Fire FangFirePhysical65951510Beauty3
    The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
    No Added Effect.
    Thunder FangElectricPhysical65951510Smart3
    The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
    No Added Effect.
    Me FirstNormalOther----20--Cute2
    The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
    Appeals first in the next turn.

    Generated in 0.142 seconds | Last modified on 07/08/27 12:14 | Cached: always

    login