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Roselia

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Roselia's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    AbsorbGrassSpecial2010025--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Growth4NormalOther----40--Beauty0
    The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
    Points of next appeal doubles.
    Poison Sting7PoisonPhysical151003530Smart2
    The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
    Pokemon after self cannot lower any voltage in that turn.
    Stun Spore10GrassOther--7530--Smart2
    The user scatters a cloud of paralyzing powder. It may paralyze the target.
    Pokemon after self cannot lower any voltage in that turn.
    Mega Drain13GrassSpecial4010015--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Leech Seed16GrassOther--9010--Smart0
    A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
    First to appeal +1.
    Magical Leaf19GrassSpecial60--20--Beauty2
    The user scatters curious leaves that chase the foe. This attack will not miss.
    Points +2 if first to appeal.
    Grasswhistle22GrassOther--5515--Smart2
    The user plays a pleasant melody that lulls the foe into a deep sleep.
    Pokemon after self cannot lower any voltage in that turn.
    Giga Drain25GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Toxic Spikes28PoisonOther----20--Smart2
    The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    Sweet Scent31NormalOther--10020--Cute2
    A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.
    Pokemon after self cannot lower any voltage in that turn.
    Ingrain34GrassOther----20--Smart0
    The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
    First to appeal +1.
    Toxic37PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Petal Dance40GrassSpecial9010020--Beauty0
    The user attacks by scattering petals for two to three turns. The user then becomes confused.
    First to appeal +1.
    Aromatherapy43GrassOther----5--Smart0
    The user releases a soothing scent that heals all status problems affecting the user’s party.
    Points equal to the voltage of the judge.
    Synthesis46GrassOther----5--Smart0
    The user restores its own HP. The amount of HP regained varies with the weather.
    number of points is equal to the voltage of the judge.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Bullet SeedTM09GrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Giga DrainTM19GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Shadow BallTM30GhostSpecial801001520Smart2
    The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Sludge BombTM36PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    Energy BallTM53GrassSpecial801001010Beauty2
    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    FlashTM70NormalOther--10020--Beauty2
    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
    Lowers voltage of all judges by 1.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Psych UpTM77NormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Poison JabTM84PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    Grass KnotTM86GrassSpecial??10020--Smart2
    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    SpikesGroundOther----20--Smart2
    The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    SynthesisGrassOther----5--Smart0
    The user restores its own HP. The amount of HP regained varies with the weather.
    number of points is equal to the voltage of the judge.
    Pin MissileBugPhysical148520--Cool2
    Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
    Can be used twice consecutively.
    Cotton SporeGrassOther--8540--Beauty2
    The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
    Appeals first in the next turn.
    Sleep PowderGrassOther--7515--Smart2
    The user scatters a big cloud of sleep- inducing dust around the foe.
    Pokemon after self cannot lower any voltage in that turn.
    Razor LeafGrassPhysical559525--Cool3
    A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    No Added Effect.
    Mind ReaderNormalOther----5--Smart1
    The user senses the foe’s movements with its mind to ensure its next attack does not miss.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Leaf StormGrassSpecial140905100Cute2
    A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
    Points +3 if previous pokemon reaches max voltage of a judge.

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