Seaking
Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Seaking's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).
| Move Name | Level | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|---|
| Poison Jab | — | ![]() | ![]() | 80 | 100 | 20 | 30 | ![]() | 2 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
| Increases judge's voltage by 2. | |||||||||
| Peck | — | ![]() | ![]() | 35 | 100 | 35 | -- | ![]() | 3 |
| The foe is jabbed with a sharply pointed beak or horn. | |||||||||
| No Added Effect. | |||||||||
| Tail Whip | — | ![]() | ![]() | -- | 100 | 30 | -- | ![]() | 2 |
| The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Water Sport | — | ![]() | ![]() | -- | -- | 15 | -- | ![]() | 2 |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Supersonic | — | ![]() | ![]() | -- | 55 | 20 | -- | ![]() | 2 |
| The user generates odd sound waves from its body. It may confuse the target. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Supersonic | 7 | ![]() | ![]() | -- | 55 | 20 | -- | ![]() | 2 |
| The user generates odd sound waves from its body. It may confuse the target. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Horn Attack | 11 | ![]() | ![]() | 65 | 100 | 25 | -- | ![]() | 3 |
| The foe is jabbed with a sharply pointed horn to inflict damage. | |||||||||
| No Added Effect. | |||||||||
| Water Pulse | 17 | ![]() | ![]() | 60 | 100 | 20 | 20 | ![]() | 2 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Flail | 21 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 2 |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
| Points doubles if last to appeal. | |||||||||
| Aqua Ring | 27 | ![]() | ![]() | -- | -- | 20 | -- | ![]() | 0 |
| The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
| Points equal to the voltage of the judge. | |||||||||
| Fury Attack | 31 | ![]() | ![]() | 15 | 85 | 20 | -- | ![]() | 2 |
| The foe is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
| Can be used twice consecutively. | |||||||||
| Waterfall | 40 | ![]() | ![]() | 80 | 100 | 15 | 20 | ![]() | 3 |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | |||||||||
| No Added Effect. | |||||||||
| Horn Drill | 47 | ![]() | ![]() | ?? | 30 | 5 | -- | ![]() | 0 |
| The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||||||
| Points +15 if all pokemon appeal to the same judge. | |||||||||
| Agility | 56 | ![]() | ![]() | -- | -- | 30 | -- | ![]() | 2 |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
| Appeals first in the next turn. | |||||||||
| Megahorn | 63 | ![]() | ![]() | 120 | 85 | 10 | -- | ![]() | 2 |
| Utilizing its tough and impressive horn, the user rams into the foe with no letup. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Move Name | Machine | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|---|
| Water Pulse | TM03 | ![]() | ![]() | 60 | 100 | 20 | 20 | ![]() | 2 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Toxic | TM06 | ![]() | ![]() | -- | 85 | 10 | -- | ![]() | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Hail | TM07 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 2 |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Hidden Power | TM10 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Ice Beam | TM13 | ![]() | ![]() | 95 | 100 | 10 | 10 | ![]() | 2 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Blizzard | TM14 | ![]() | ![]() | 120 | 70 | 5 | 10 | ![]() | 2 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Hyper Beam | TM15 | ![]() | ![]() | 150 | 90 | 5 | -- | ![]() | 2 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| Points +3 if previous pokemon reaches max voltage of a judge. | |||||||||
| Protect | TM17 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Points equal 4 minus voltage of judge. | |||||||||
| Rain Dance | TM18 | ![]() | ![]() | -- | -- | 5 | -- | ![]() | 2 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Frustration | TM21 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Return | TM27 | ![]() | ![]() | ?? | 100 | 20 | -- | ![]() | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Double Team | TM32 | ![]() | ![]() | -- | -- | 15 | -- | ![]() | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| Appeals first in the next turn. | |||||||||
| Facade | TM42 | ![]() | ![]() | 70 | 100 | 20 | -- | ![]() | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| Points doubles if last to appeal. | |||||||||
| Secret Power | TM43 | ![]() | ![]() | 70 | 100 | 20 | 30 | ![]() | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||||
| Order of appealing is random in the next turn. | |||||||||
| Rest | TM44 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | |||||||||
| Points equal to the voltage of judge. | |||||||||
| Attract | TM45 | ![]() | ![]() | -- | 100 | 15 | -- | ![]() | 2 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Endure | TM58 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Pokemon after self cannot raise any voltage in that turn. | |||||||||
| Giga Impact | TM68 | ![]() | ![]() | 150 | 90 | 5 | -- | ![]() | 2 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
| Points +3 if previous pokemon reaches max voltage of a judge. | |||||||||
| Captivate | TM78 | ![]() | ![]() | -- | 100 | 20 | -- | ![]() | 2 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Sleep Talk | TM82 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| No Added Effect. | |||||||||
| Natural Gift | TM83 | ![]() | ![]() | ?? | 100 | 15 | -- | ![]() | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| Points +2 if last to appeal. | |||||||||
| Poison Jab | TM84 | ![]() | ![]() | 80 | 100 | 20 | 30 | ![]() | 2 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
| Increases judge's voltage by 2. | |||||||||
| Swagger | TM87 | ![]() | ![]() | -- | 90 | 15 | -- | ![]() | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||||
| Pokemon after self cannot lower any voltage in that turn. | |||||||||
| Substitute | TM90 | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||||
| Points +3 if lowest number of points in that turn. | |||||||||
| Surf | HM03 | ![]() | ![]() | 95 | 100 | 15 | -- | ![]() | 2 |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
| Points +2 if first to appeal. | |||||||||
| Waterfall | HM07 | ![]() | ![]() | 80 | 100 | 15 | 20 | ![]() | 3 |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | |||||||||
| No Added Effect. | |||||||||
| Move Name | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
|---|---|---|---|---|---|---|---|---|
| Psybeam | ![]() | ![]() | 65 | 100 | 20 | 10 | ![]() | 2 |
| The foe is attacked with a peculiar ray. It may also leave the target confused. | ||||||||
| Points +2 if first to appeal. | ||||||||
| Haze | ![]() | ![]() | -- | -- | 30 | -- | ![]() | 2 |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
| Pokemon after self cannot raise any voltage in that turn. | ||||||||
| Hydro Pump | ![]() | ![]() | 120 | 80 | 5 | -- | ![]() | 2 |
| The foe is blasted by a huge volume of water launched under great pressure. | ||||||||
| Points +2 if first to appeal. | ||||||||
| Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ![]() | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
| No Added Effect. | ||||||||
| Mud Sport | ![]() | ![]() | -- | -- | 15 | -- | ![]() | 2 |
| The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||||||||
| Pokemon after self cannot raise any voltage in that turn. | ||||||||
| Mud-slap | ![]() | ![]() | 20 | 100 | 10 | 100 | ![]() | 3 |
| The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | ||||||||
| No Added Effect. | ||||||||
| Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ![]() | 3 |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
| No Added Effect. | ||||||||
















