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Seel

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Seel's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    HeadbuttNormalPhysical701001530Tough3
    The user sticks its head out and rams straight forward. It may make the foe flinch.
    No Added Effect.
    Growl3NormalOther--10040--Cute2
    The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
    Pokemon after self cannot lower any voltage in that turn.
    Water Sport7WaterOther----15--Cute2
    The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    Pokemon after self cannot raise any voltage in that turn.
    Icy Wind11IceSpecial559515100Beauty2
    The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
    Appeals last in the next turn.
    Encore13NormalOther--1005--Cute1
    The user compels the foe to keep using only the move it last used for two to six turns.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Ice Shard17IcePhysical4010030--Beauty2
    The user flash freezes chunks of ice and hurls them. This move always goes first.
    Appeals first in the next turn.
    Rest21PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    Aqua Ring23WaterOther----20--Beauty0
    The user envelops itself in a veil made of water. It regains some HP on every turn.
    Points equal to the voltage of the judge.
    Aurora Beam27IceSpecial651002010Beauty2
    The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
    Points +2 if first to appeal.
    Aqua Jet31WaterPhysical4010020--Beauty2
    The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    Appeals first in the next turn.
    Brine33WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    Take Down37NormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    Dive41WaterPhysical8010010--Beauty1
    A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    Points +3 if appeals to the same judge with other pokemon.
    Aqua Tail43WaterPhysical909010--Cute3
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    No Added Effect.
    Ice Beam47IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    Safeguard51NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    SafeguardTM20NormalOther----25--Beauty2
    The user creates a protective field that prevents status problems for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    BrineTM55WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    WaterfallHM07WaterPhysical801001520Tough3
    The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
    No Added Effect.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    LickGhostPhysical201003030Tough0
    The foe is licked with a long tongue, causing damage. It may also paralyze the target.
    Points equal 4 minus voltage of judge.
    Perish SongNormalOther----5--Beauty2
    Any Pokémon that hears this song faints in three turns unless it switches out of battle.
    Lowers voltage of all judges by 1.
    DisableNormalOther--8020--Smart2
    For several turns, this move prevents the foe from using the move it last used.
    Pokemon after self cannot lower any voltage in that turn.
    Horn DrillNormalPhysical??305--Cool0
    The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
    Points +15 if all pokemon appeal to the same judge.
    SlamNormalPhysical807520--Tough3
    The foe is slammed with a long tail, vines, etc., to inflict damage.
    No Added Effect.
    EncoreNormalOther--1005--Cute1
    The user compels the foe to keep using only the move it last used for two to six turns.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Fake OutNormalPhysical4010010100Cute2
    An attack that hits first and makes the target flinch. This move works only on the first turn.
    Points +2 if first to appeal.
    Icicle SpearIcePhysical1010030--Beauty2
    The user launches sharp icicles at the foe. It strikes two to five times in a row.
    Can be used twice consecutively.
    Signal BeamBugSpecial751001510Beauty2
    The user attacks with a sinister beam of light. It may also confuse the target.
    Raises judge's voltage by 2.

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