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Shellder

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Shellder's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    TackleNormalPhysical359535--Tough3
    A physical attack in which the user charges and slams into the foe with its whole body.
    No Added Effect.
    Withdraw4WaterOther----40--Cute2
    The user withdraws its body into its hard shell, raising its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Supersonic8NormalOther--5520--Smart2
    The user generates odd sound waves from its body. It may confuse the target.
    Pokemon after self cannot lower any voltage in that turn.
    Icicle Spear13IcePhysical1010030--Beauty2
    The user launches sharp icicles at the foe. It strikes two to five times in a row.
    Can be used twice consecutively.
    Protect16NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Leer20NormalOther--10030--Cool2
    The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
    Pokemon after self cannot lower any voltage in that turn.
    Clamp25WaterPhysical357510--Tough3
    The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
    No Added Effect.
    Ice Shard28IcePhysical4010030--Beauty2
    The user flash freezes chunks of ice and hurls them. This move always goes first.
    Appeals first in the next turn.
    Aurora Beam32IceSpecial651002010Beauty2
    The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
    Points +2 if first to appeal.
    Whirlpool37WaterSpecial157015--Beauty0
    The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
    First to appeal +1.
    Iron Defense40SteelOther----15--Tough2
    The user hardens its body’s surface like iron, sharply raising its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Brine44WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    Ice Beam49IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Water PulseTM03WaterSpecial601002020Beauty2
    The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    Points +2 if first to appeal.
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    HailTM07IceOther----10--Beauty2
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    Pokemon after self cannot raise any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Ice BeamTM13IceSpecial951001010Beauty2
    The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    Points +2 if first to appeal.
    BlizzardTM14IceSpecial12070510Beauty2
    A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    Points +2 if first to appeal.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Rain DanceTM18WaterOther----5--Tough2
    The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    Pokemon after self cannot raise any voltage in that turn.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    BrineTM55WaterSpecial6510010--Smart2
    If the foe’s HP is down to about half, this attack will hit with double the power.
    Increases judge's voltage by 2.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    ExplosionTM64NormalPhysical2501005--Beauty0
    The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    Points +15 if all pokemon appeal to the same judge.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    SurfHM03WaterSpecial9510015--Beauty2
    It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    Points +2 if first to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    BubblebeamWaterSpecial651002010Beauty2
    A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
    Appeals last in the next turn.
    Take DownNormalPhysical908520--Tough3
    A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
    No Added Effect.
    BarrierPsychicOther----30--Cool2
    The user throws up a sturdy wall that sharply raises its Defense stat.
    Pokemon after self cannot raise any voltage in that turn.
    Rapid SpinNormalPhysical2010040--Cool2
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Points +2 if first to appeal.
    ScreechNormalOther--8540--Smart2
    An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
    Lowers voltage of all judges by 1.
    Icicle SpearIcePhysical1010030--Beauty2
    The user launches sharp icicles at the foe. It strikes two to five times in a row.
    Can be used twice consecutively.
    Mud ShotGroundSpecial559515100Tough2
    The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.
    Appeals last in the next turn.

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