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Spinarak

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Spinarak's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    Poison StingPoisonPhysical151003530Smart2
    The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
    Pokemon after self cannot lower any voltage in that turn.
    String ShotBugOther--9540--Smart2
    The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
    Pokemon after self cannot lower any voltage in that turn.
    Scary Face5NormalOther--9010--Tough2
    The user frightens the foe with a scary face to sharply reduce its Speed stat.
    Appeals last in the next turn.
    Constrict8NormalPhysical101003510Tough0
    The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
    First to appeal +1.
    Leech Life12BugPhysical2010015--Smart1
    A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Night Shade15GhostSpecial??10015--Cool3
    The user makes the foe see a mirage. It inflicts damage matching the user’s level.
    No Added Effect.
    Shadow Sneak19GhostPhysical4010030--Smart2
    The user extends its shadow and attacks the foe from behind. This move always goes first.
    Appeals first in the next turn.
    Fury Swipes22NormalPhysical188015--Tough2
    The foe is raked with sharp claws or scythes for two to five times in quick succession.
    Can be used twice consecutively.
    Sucker Punch26DarkPhysical801005--Smart2
    This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Appeals first in the next turn.
    Spider Web29BugOther----10--Smart2
    The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
    Pokemon after self cannot raise any voltage in that turn.
    Agility33PsychicOther----30--Cool2
    The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    Appeals first in the next turn.
    Pin Missile36BugPhysical148520--Cool2
    Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
    Can be used twice consecutively.
    Psychic40PsychicSpecial901001010Smart2
    The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Poison Jab43PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Giga DrainTM19GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    DigTM28GroundPhysical8010010--Smart1
    The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    Points +3 if appeals to the same judge with other pokemon.
    PsychicTM29PsychicSpecial901001010Smart2
    The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
    Points +2 if first to appeal.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    Sludge BombTM36PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    FlashTM70NormalOther--10020--Beauty2
    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
    Lowers voltage of all judges by 1.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Poison JabTM84PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    PsybeamPsychicSpecial651002010Beauty2
    The foe is attacked with a peculiar ray. It may also leave the target confused.
    Points +2 if first to appeal.
    DisableNormalOther--8020--Smart2
    For several turns, this move prevents the foe from using the move it last used.
    Pokemon after self cannot lower any voltage in that turn.
    SonicboomNormalSpecial??9020--Cool3
    The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
    No Added Effect.
    Baton PassNormalOther----40--Cute0
    The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Points equal 4 minus voltage of judge.
    PursuitDarkPhysical4010020--Smart1
    An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Signal BeamBugSpecial751001510Beauty2
    The user attacks with a sinister beam of light. It may also confuse the target.
    Raises judge's voltage by 2.
    Toxic SpikesPoisonOther----20--Smart2
    The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
    Pokemon after self cannot raise any voltage in that turn.
    Poison JabPoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.

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