| Calm Mind | TM04 |  |  | -- | -- | 20 | -- |  | 0 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Points of next appeal doubles. |
| Toxic | TM06 |  |  | -- | 85 | 10 | -- |  | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Pokemon after self cannot lower any voltage in that turn. |
| Hidden Power | TM10 |  |  | ?? | 100 | 15 | -- |  | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Points +3 if lowest number of points in that turn. |
| Sunny Day | TM11 |  |  | -- | -- | 5 | -- |  | 2 |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Taunt | TM12 |  |  | -- | 100 | 20 | -- |  | 0 |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| Points equal 4 minus voltage of judge. |
| Light Screen | TM16 |  |  | -- | -- | 30 | -- |  | 2 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Pokemon after self cannot raise any voltage in that turn. |
| Protect | TM17 |  |  | -- | -- | 10 | -- |  | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Points equal 4 minus voltage of judge. |
| Rain Dance | TM18 |  |  | -- | -- | 5 | -- |  | 2 |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Frustration | TM21 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| Points +2 if last to appeal. |
| Iron Tail | TM23 |  |  | 100 | 75 | 15 | 30 |  | 2 |
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Points +2 if last to appeal. |
| Return | TM27 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| Points +2 if first to appeal. |
| Psychic | TM29 |  |  | 90 | 100 | 10 | 10 |  | 2 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| Points +2 if first to appeal. |
| Shadow Ball | TM30 |  |  | 80 | 100 | 15 | 20 |  | 2 |
| The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| Points +2 if first to appeal. |
| Double Team | TM32 |  |  | -- | -- | 15 | -- |  | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Appeals first in the next turn. |
| Reflect | TM33 |  |  | -- | -- | 20 | -- |  | 2 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Pokemon after self cannot raise any voltage in that turn. |
| Shock Wave | TM34 |  |  | 60 | -- | 20 | -- |  | 2 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| Points +2 if first to appeal. |
| Torment | TM41 |  |  | -- | 100 | 15 | -- |  | 0 |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| Points equal 4 minus voltage of judge. |
| Facade | TM42 |  |  | 70 | 100 | 20 | -- |  | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Points doubles if last to appeal. |
| Secret Power | TM43 |  |  | 70 | 100 | 20 | 30 |  | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| Order of appealing is random in the next turn. |
| Rest | TM44 |  |  | -- | -- | 10 | -- |  | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| Points equal to the voltage of judge. |
| Attract | TM45 |  |  | -- | 100 | 15 | -- |  | 2 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| Pokemon after self cannot lower any voltage in that turn. |
| Thief | TM46 |  |  | 40 | 100 | 10 | -- |  | 0 |
| The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| Receives voltage points if previous pokemon reaches max voltage. |
| Skill Swap | TM48 |  |  | -- | -- | 10 | -- |  | 0 |
| The user employs its psychic power to exchange abilities with the foe. |
| Receives voltage points if previous pokemon reaches max voltage. |
| Snatch | TM49 |  |  | -- | -- | 10 | -- |  | 0 |
| The user steals the effects of any healing or status- changing move the foe attempts to use. |
| Receives voltage points if previous pokemon reaches max voltage. |
| Charge Beam | TM57 |  |  | 50 | 90 | 10 | 70 |  | 2 |
| The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| Points +2 if firt to appeal. |
| Endure | TM58 |  |  | -- | -- | 10 | -- |  | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Pokemon after self cannot raise any voltage in that turn. |
| Payback | TM66 |  |  | 50 | 100 | 10 | -- |  | 1 |
| If the user can use this attack after the foe attacks, its power is doubled. |
| Points +3 if appeals to the same judge with other pokemon. |
| Recycle | TM67 |  |  | -- | -- | 10 | -- |  | 0 |
| The user recycles a single-use item that has been used in battle so it can be used again. |
| Receives voltage points if previous pokemon reaches max voltage. |
| Flash | TM70 |  |  | -- | 100 | 20 | -- |  | 2 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| Lowers voltage of all judges by 1. |
| Thunder Wave | TM73 |  |  | -- | 100 | 20 | -- |  | 2 |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| Pokemon after self cannot lower any voltage in that turn. |
| Psych Up | TM77 |  |  | -- | -- | 10 | -- |  | 0 |
| The user hypnotizes itself into copying any stat change made by the foe. |
| Points of next appeal doubles. |
| Captivate | TM78 |  |  | -- | 100 | 20 | -- |  | 2 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Pokemon after self cannot lower any voltage in that turn. |
| Sleep Talk | TM82 |  |  | -- | -- | 10 | -- |  | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. |
| No Added Effect. |
| Natural Gift | TM83 |  |  | ?? | 100 | 15 | -- |  | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Points +2 if last to appeal. |
| Dream Eater | TM85 |  |  | 100 | 100 | 15 | -- |  | 1 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| Points +3 if two pokemon raise a judge's voltage consecutively. |
| Grass Knot | TM86 |  |  | ?? | 100 | 20 | -- |  | 2 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| Increases judge's voltage by 2. |
| Swagger | TM87 |  |  | -- | 90 | 15 | -- |  | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| Pokemon after self cannot lower any voltage in that turn. |
| Substitute | TM90 |  |  | -- | -- | 10 | -- |  | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Points +3 if lowest number of points in that turn. |
| Trick Room | TM92 |  |  | -- | -- | 5 | -- |  | 2 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Order of appealing is random in the next turn. |