| Toxic | TM06 |  |  | -- | 85 | 10 | -- |  | 2 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Pokemon after self cannot lower any voltage in that turn. |
| Bullet Seed | TM09 |  |  | 10 | 100 | 30 | -- |  | 2 |
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| Can be used twice consecutively. |
| Hidden Power | TM10 |  |  | ?? | 100 | 15 | -- |  | 1 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Points +3 if lowest number of points in that turn. |
| Sunny Day | TM11 |  |  | -- | -- | 5 | -- |  | 2 |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| Pokemon after self cannot raise any voltage in that turn. |
| Hyper Beam | TM15 |  |  | 150 | 90 | 5 | -- |  | 2 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Points +3 if previous pokemon reaches max voltage of a judge. |
| Light Screen | TM16 |  |  | -- | -- | 30 | -- |  | 2 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Pokemon after self cannot raise any voltage in that turn. |
| Protect | TM17 |  |  | -- | -- | 10 | -- |  | 0 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Points equal 4 minus voltage of judge. |
| Giga Drain | TM19 |  |  | 60 | 100 | 10 | -- |  | 1 |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Points +3 if two pokemon raise a judge's voltage consecutively. |
| Safeguard | TM20 |  |  | -- | -- | 25 | -- |  | 2 |
| The user creates a protective field that prevents status problems for five turns. |
| Pokemon after self cannot raise any voltage in that turn. |
| Frustration | TM21 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| Points +2 if last to appeal. |
| Solarbeam | TM22 |  |  | 120 | 100 | 10 | -- |  | 1 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Points +3 if appeals to the same judge with other pokemon. |
| Return | TM27 |  |  | ?? | 100 | 20 | -- |  | 2 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| Points +2 if first to appeal. |
| Double Team | TM32 |  |  | -- | -- | 15 | -- |  | 2 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Appeals first in the next turn. |
| Sludge Bomb | TM36 |  |  | 90 | 100 | 10 | 30 |  | 2 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| Points +2 if last to appeal. |
| Facade | TM42 |  |  | 70 | 100 | 20 | -- |  | 2 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Points doubles if last to appeal. |
| Secret Power | TM43 |  |  | 70 | 100 | 20 | 30 |  | 2 |
| The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| Order of appealing is random in the next turn. |
| Rest | TM44 |  |  | -- | -- | 10 | -- |  | 0 |
| The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| Points equal to the voltage of judge. |
| Attract | TM45 |  |  | -- | 100 | 15 | -- |  | 2 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| Pokemon after self cannot lower any voltage in that turn. |
| Energy Ball | TM53 |  |  | 80 | 100 | 10 | 10 |  | 2 |
| The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| Points +2 if first to appeal. |
| Endure | TM58 |  |  | -- | -- | 10 | -- |  | 2 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Pokemon after self cannot raise any voltage in that turn. |
| Giga Impact | TM68 |  |  | 150 | 90 | 5 | -- |  | 2 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Points +3 if previous pokemon reaches max voltage of a judge. |
| Flash | TM70 |  |  | -- | 100 | 20 | -- |  | 2 |
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| Lowers voltage of all judges by 1. |
| Swords Dance | TM75 |  |  | -- | -- | 30 | -- |  | 0 |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| Points of next appeal doubles. |
| Captivate | TM78 |  |  | -- | 100 | 20 | -- |  | 2 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Pokemon after self cannot lower any voltage in that turn. |
| Sleep Talk | TM82 |  |  | -- | -- | 10 | -- |  | 3 |
| While it is asleep, the user randomly uses one of the moves it knows. |
| No Added Effect. |
| Natural Gift | TM83 |  |  | ?? | 100 | 15 | -- |  | 2 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Points +2 if last to appeal. |
| Grass Knot | TM86 |  |  | ?? | 100 | 20 | -- |  | 2 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| Increases judge's voltage by 2. |
| Swagger | TM87 |  |  | -- | 90 | 15 | -- |  | 2 |
| The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| Pokemon after self cannot lower any voltage in that turn. |
| Substitute | TM90 |  |  | -- | -- | 10 | -- |  | 1 |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| Points +3 if lowest number of points in that turn. |
| Cut | HM01 |  |  | 50 | 95 | 30 | -- |  | 3 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| No Added Effect. |