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Tangrowth

    Jump to Gen III Pokédex

    Tip: Moves with a double border on their right get STAB. Levels that appear in bold are below Tangrowth's evolution level. If you want to teach your Pokémon a Level Up move that its level does not appear in bold, then press B while it evolves; you can always evolve it later. In case you want to teach it a Level Up move that it has forgotten, you can visit the move re-learner in Pastoria City (Shinnoh).

    Diamond & Pearl Level Up Moves
    Move NameLevelTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    IngrainGrassOther----20--Smart0
    The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
    First to appeal +1.
    ConstrictNormalPhysical101003510Tough0
    The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
    First to appeal +1.
    Sleep Powder5GrassOther--7515--Smart2
    The user scatters a big cloud of sleep- inducing dust around the foe.
    Pokemon after self cannot lower any voltage in that turn.
    Absorb8GrassSpecial2010025--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Growth12NormalOther----40--Beauty0
    The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
    Points of next appeal doubles.
    Poisonpowder15PoisonOther--7535--Smart2
    A cloud of poisonous dust is scattered on the foe. It may poison the target.
    Pokemon after self cannot lower any voltage in that turn.
    Vine Whip19GrassPhysical3510015--Cool3
    The foe is struck with slender, whiplike vines to inflict damage.
    No Added Effect.
    Bind22NormalPhysical157520--Tough0
    A long body or tentacles are used to bind and squeeze the foe for two to five turns.
    First to appeal +1.
    Mega Drain26GrassSpecial4010015--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    Stun Spore29GrassOther--7530--Smart2
    The user scatters a cloud of paralyzing powder. It may paralyze the target.
    Pokemon after self cannot lower any voltage in that turn.
    Ancientpower33RockSpecial60100510Tough2
    The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
    Points +2 if last to appeal.
    Knock Off36DarkPhysical2010020--Cool3
    The user slaps down the foe’s held item, preventing the item from being used during the battle.
    No Added Effect.
    Natural Gift40NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Slam43NormalPhysical807520--Tough3
    The foe is slammed with a long tail, vines, etc., to inflict damage.
    No Added Effect.
    Tickle47NormalOther--10020--Cute2
    The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Pokemon after self cannot lower any voltage in that turn.
    Wring Out50NormalSpecial??1005--Smart2
    The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
    Points +3 if previous pokemon reaches max voltage of a judge.
    Power Whip54GrassPhysical1208510--Beauty3
    The user violently whirls its vines or tentacles to harshly lash the foe.
    No Added Effect.
    Block57NormalOther----5--Cute2
    The user blocks the foe’s way with arms spread wide to prevent escape.
    Pokemon after self cannot raise any voltage in that turn.
    Machine Moves
    Move NameMachineTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    ToxicTM06PoisonOther--8510--Smart2
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Pokemon after self cannot lower any voltage in that turn.
    Bullet SeedTM09GrassPhysical1010030--Cool2
    The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Can be used twice consecutively.
    Hidden PowerTM10NormalSpecial??10015--Smart1
    A unique attack that varies in type and intensity depending on the Pokémon using it.
    Points +3 if lowest number of points in that turn.
    Sunny DayTM11FireOther----5--Beauty2
    The user intensifies the sun for five turns, powering up Fire-type moves.
    Pokemon after self cannot raise any voltage in that turn.
    Hyper BeamTM15NormalSpecial150905--Cool2
    The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    Points +3 if previous pokemon reaches max voltage of a judge.
    ProtectTM17NormalOther----10--Cute0
    It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Points equal 4 minus voltage of judge.
    Giga DrainTM19GrassSpecial6010010--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    FrustrationTM21NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the less the user likes its Trainer.
    Points +2 if last to appeal.
    SolarbeamTM22GrassSpecial12010010--Cool1
    A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    Points +3 if appeals to the same judge with other pokemon.
    EarthquakeTM26GroundPhysical10010010--Tough2
    The user sets off an earthquake that hits all the Pokémon in the battle.
    Points +2 if last to appeal.
    ReturnTM27NormalPhysical??10020--Cute2
    A full-power attack that grows more powerful the more the user likes its Trainer.
    Points +2 if first to appeal.
    Brick BreakTM31FightingPhysical7510015--Cool3
    The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    No Added Effect.
    Double TeamTM32NormalOther----15--Cool2
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Appeals first in the next turn.
    ReflectTM33PsychicOther----20--Smart2
    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    Shock WaveTM34ElectricSpecial60--20--Cool2
    The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Points +2 if first to appeal.
    Sludge BombTM36PoisonSpecial901001030Tough2
    The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    Points +2 if last to appeal.
    Rock TombTM39RockPhysical508010100Smart2
    Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
    Appeals last in the next turn.
    Aerial AceTM40FlyingPhysical60--20--Cool2
    The user confounds the foe with speed, then slashes. The attack lands without fail.
    Points +2 if first to appeal.
    FacadeTM42NormalPhysical7010020--Cute2
    An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    Points doubles if last to appeal.
    Secret PowerTM43NormalPhysical701002030Smart2
    The user attacks with a secret power. Its added effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    RestTM44PsychicOther----10--Cute0
    The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
    Points equal to the voltage of judge.
    AttractTM45NormalOther--10015--Cute2
    If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    Pokemon after self cannot lower any voltage in that turn.
    ThiefTM46DarkPhysical4010010--Tough0
    The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
    Receives voltage points if previous pokemon reaches max voltage.
    Focus BlastTM52FightingSpecial12070510Cool2
    The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    Energy BallTM53GrassSpecial801001010Beauty2
    The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
    Points +2 if first to appeal.
    FlingTM56DarkPhysical??10010--Tough1
    The user flings its held item at the foe to attack. Its power and effects depend on the item.
    Points +3 if lowest number of points in that turn.
    EndureTM58NormalOther----10--Tough2
    The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Pokemon after self cannot raise any voltage in that turn.
    PaybackTM66DarkPhysical5010010--Cool1
    If the user can use this attack after the foe attacks, its power is doubled.
    Points +3 if appeals to the same judge with other pokemon.
    Giga ImpactTM68NormalPhysical150905--Beauty2
    The user charges at the foe using every bit of its power. The user must rest on the next turn.
    Points +3 if previous pokemon reaches max voltage of a judge.
    FlashTM70NormalOther--10020--Beauty2
    The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
    Lowers voltage of all judges by 1.
    Swords DanceTM75NormalOther----30--Beauty0
    A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
    Points of next appeal doubles.
    Psych UpTM77NormalOther----10--Smart0
    The user hypnotizes itself into copying any stat change made by the foe.
    Points of next appeal doubles.
    CaptivateTM78NormalOther--10020--Beauty2
    If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Pokemon after self cannot lower any voltage in that turn.
    Rock SlideTM80RockPhysical75901030Tough3
    Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    No Added Effect.
    Sleep TalkTM82NormalOther----10--Cute3
    While it is asleep, the user randomly uses one of the moves it knows.
    No Added Effect.
    Natural GiftTM83NormalPhysical??10015--Cool2
    The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Points +2 if last to appeal.
    Poison JabTM84PoisonPhysical801002030Smart2
    The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    Increases judge's voltage by 2.
    Grass KnotTM86GrassSpecial??10020--Smart2
    The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    Increases judge's voltage by 2.
    SwaggerTM87NormalOther--9015--Cute2
    The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
    Pokemon after self cannot lower any voltage in that turn.
    SubstituteTM90NormalOther----10--Smart1
    The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
    Points +3 if lowest number of points in that turn.
    CutHM01NormalPhysical509530--Cool3
    The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    No Added Effect.
    StrengthHM04NormalPhysical8010015--Tough3
    The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    No Added Effect.
    Rock SmashHM06FightingPhysical401001550Tough2
    The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    Points +2 if last to appeal.
    Egg Moves
    Move NameTypeCat.Pw.Acc.PPEff.%C.TypeAppeal
    FlailNormalPhysical??10015--Cute2
    The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Points doubles if last to appeal.
    ConfusionPsychicSpecial501002510Smart3
    The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    No Added Effect.
    Mega DrainGrassSpecial4010015--Smart1
    A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
    Points +3 if two pokemon raise a judge's voltage consecutively.
    ReflectPsychicOther----20--Smart2
    A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Pokemon after self cannot raise any voltage in that turn.
    AmnesiaPsychicOther----20--Cute0
    The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
    Points of next appeal doubles.
    Leech SeedGrassOther--9010--Smart0
    A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
    First to appeal +1.
    Nature PowerNormalOther----20--Beauty2
    An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
    Order of appealing is random in the next turn.
    EndeavorNormalPhysical??1005--Tough2
    An attack move that cuts down the foe’s HP to equal the user’s HP.
    Points doubles if last to appeal.
    Leaf StormGrassSpecial140905100Cute2
    A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
    Points +3 if previous pokemon reaches max voltage of a judge.

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